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	Modified drop rates for Fishing's Shake ability. Also reverted spacing to match the rest of the project.
This commit is contained in:
		| @@ -250,7 +250,7 @@ public class Fishing { | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case COW: |             case COW: | ||||||
|         		if (DROP_NUMBER > 99) { |                 if (DROP_NUMBER > 95) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); |                     Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); | ||||||
|                 } else if (DROP_NUMBER > 50) { |                 } else if (DROP_NUMBER > 50) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.LEATHER)); |                     Misc.dropItem(location, new ItemStack(Material.LEATHER)); | ||||||
| @@ -260,7 +260,7 @@ public class Fishing { | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case CREEPER: |             case CREEPER: | ||||||
|         		if (DROP_NUMBER > 99) { |                 if (DROP_NUMBER > 95) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4)); |                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4)); | ||||||
|                 } else { |                 } else { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.SULPHUR)); |                     Misc.dropItem(location, new ItemStack(Material.SULPHUR)); | ||||||
| @@ -280,9 +280,9 @@ public class Fishing { | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case IRON_GOLEM: |             case IRON_GOLEM: | ||||||
|         		if (DROP_NUMBER > 99) { |                 if (DROP_NUMBER > 95) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); |                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); | ||||||
|         		} else if (DROP_NUMBER > 90) { |                 } else if (DROP_NUMBER > 85) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.IRON_INGOT)); |                     Misc.dropItem(location, new ItemStack(Material.IRON_INGOT)); | ||||||
|                 } else { |                 } else { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.RED_ROSE)); |                     Misc.dropItem(location, new ItemStack(Material.RED_ROSE)); | ||||||
| @@ -294,16 +294,17 @@ public class Fishing { | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case MUSHROOM_COW: |             case MUSHROOM_COW: | ||||||
|         		if (DROP_NUMBER > 99) { |                 if (DROP_NUMBER > 95) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); |                     Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET)); | ||||||
|         		} else if (DROP_NUMBER > 98) { |                 } else if (DROP_NUMBER > 90) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP)); |                     Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP)); | ||||||
|         		} else if (DROP_NUMBER > 66) { |                 } else if (DROP_NUMBER > 60) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.LEATHER)); |                     Misc.dropItem(location, new ItemStack(Material.LEATHER)); | ||||||
|         		} else if (DROP_NUMBER > 33) { |                 } else if (DROP_NUMBER > 30) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.RAW_BEEF)); |                     Misc.dropItem(location, new ItemStack(Material.RAW_BEEF)); | ||||||
|                 } else { |                 } else { | ||||||
|         			Misc.dropItems(location, new ItemStack(Material.RED_MUSHROOM), 3); |                                 Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM)); | ||||||
|  |                 Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2); | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
| @@ -336,20 +337,22 @@ public class Fishing { | |||||||
|  |  | ||||||
|             case SKELETON: |             case SKELETON: | ||||||
|                 if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) { |                 if (((CraftSkeleton) le).getHandle().getSkeletonType() == 1) { | ||||||
|         			if (DROP_NUMBER > 97) { |                     if (DROP_NUMBER > 95) { | ||||||
|                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1)); |                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1)); | ||||||
|                     } else if (DROP_NUMBER > 50) { |                     } else if (DROP_NUMBER > 50) { | ||||||
|                         Misc.dropItem(location, new ItemStack(Material.BONE)); |                         Misc.dropItem(location, new ItemStack(Material.BONE)); | ||||||
|                     } else { |                     } else { | ||||||
|         				Misc.dropItems(location, new ItemStack(Material.COAL), 3); |                         Misc.dropItem(location, new ItemStack(Material.COAL)); | ||||||
|  |                     Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2); | ||||||
|                     } |                     } | ||||||
|                 } else { |                 } else { | ||||||
|         			if (DROP_NUMBER > 99) { |                     if (DROP_NUMBER > 95) { | ||||||
|                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM)); |                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM)); | ||||||
|                     } else if (DROP_NUMBER > 50) { |                     } else if (DROP_NUMBER > 50) { | ||||||
|                         Misc.dropItem(location, new ItemStack(Material.BONE)); |                         Misc.dropItem(location, new ItemStack(Material.BONE)); | ||||||
|                     } else { |                     } else { | ||||||
|         				Misc.dropItems(location, new ItemStack(Material.ARROW), 3); |                         Misc.dropItem(location, new ItemStack(Material.ARROW)); | ||||||
|  |                     Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
| @@ -359,10 +362,11 @@ public class Fishing { | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case SNOWMAN: |             case SNOWMAN: | ||||||
|         		if (DROP_NUMBER > 99) { |                 if (DROP_NUMBER > 95) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); |                     Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); | ||||||
|                 } else { |                 } else { | ||||||
|         			Misc.dropItems(location, new ItemStack(Material.SNOW_BALL), 5); |                     Misc.dropItem(location, new ItemStack(Material.SNOW_BALL)); | ||||||
|  |                 Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4); | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
| @@ -380,7 +384,7 @@ public class Fishing { | |||||||
|  |  | ||||||
|             case WITCH: |             case WITCH: | ||||||
|                 final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1; |                 final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1; | ||||||
|         		if (DROP_NUMBER > 97) { |                 if (DROP_NUMBER > 95) { | ||||||
|                     if (DROP_NUMBER_2 > 66) { |                     if (DROP_NUMBER_2 > 66) { | ||||||
|                         Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197)); |                         Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197)); | ||||||
|                     } else if (DROP_NUMBER_2 > 33) { |                     } else if (DROP_NUMBER_2 > 33) { | ||||||
| @@ -410,7 +414,7 @@ public class Fishing { | |||||||
|                 break; |                 break; | ||||||
|  |  | ||||||
|             case ZOMBIE: |             case ZOMBIE: | ||||||
|         		if (DROP_NUMBER > 99) { |                 if (DROP_NUMBER > 95) { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2)); |                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2)); | ||||||
|                 } else { |                 } else { | ||||||
|                     Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH)); |                     Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH)); | ||||||
|   | |||||||
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