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Squashed commit of the following:
commit cb3e057dee1f2b29838ab654a526baac1baab7d6 Author: NuclearW <incongruency@gmail.com> Date: Fri Mar 1 00:43:57 2013 -0500 1.4.00 release commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35 Author: NuclearW <incongruency@gmail.com> Date: Fri Mar 1 00:07:30 2013 -0500 \r -> \n commit b2ca22e0477c747143b0f08a28a096967ee6ffd7 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 23:53:56 2013 -0500 Commented-out code shouldn't be done like that. commit 92f131712cc671e3e616c14a22e22769ef6d6d0b Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 23:45:36 2013 -0500 More things we missed. commit 408b03766f6261a03a862a1ab7f5835772feda4a Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 23:20:13 2013 -0500 Format: util through spout and backup lib commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 22:50:08 2013 -0500 The things we missed the first time through... commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 22:05:29 2013 -0500 Formatting: Skills commit c097a6e188a7b760dd1b4389ed81dca417146b16 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:30:12 2013 -0500 Organize imports. commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:09:45 2013 -0500 Fixed a missing fallthrough comment from ChatCommand commit b4a76c9f022a2fd98bdd8f083accfea03becfd71 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:09:36 2013 -0500 Formatting: datatypes.* through events.* commit 3e57dd41d3265a7c8106c7eb026df926770a4d15 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:56:15 2013 -0500 Fix issue with bad rebase commit e8c8e06b2971555b7334e49128257e3af6f36892 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 17:35:32 2013 -0500 Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and PlayerStat commit 13ecf1cc41f377a12991e357ac10abdcda24d6de Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:31:43 2013 -0500 Format: listeners.* through runnables.* commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:13:57 2013 -0500 Format PartyLockCommand commit d50abed10bf94e1a88df3dc5cc07c259aea920ea Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 16:54:08 2013 -0500 Format: base through config.* commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:21:40 2013 -0500 Example of using spaces to align like things commit 534190cfe2481e466fe459d65628550458cc2993 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:12:19 2013 -0500 Capitalization commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:07:43 2013 -0500 Updated readme, added standards.md commit 5ec0df70fb82c527420a2f437f27f31bd758f884 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 14:42:16 2013 -0500 Markdown was here, Creole is a loser commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 13:46:24 2013 -0500 Move MCStats shading to .metrics.mcstats commit eb9d67e66b1659d6abd2397ecf403343cfeffdda Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 13:37:37 2013 -0500 Move ALL the packages! commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 12:37:12 2013 -0500 /r/n -> /n
This commit is contained in:
628
src/main/java/com/gmail/nossr50/util/skills/SkillUtils.java
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628
src/main/java/com/gmail/nossr50/util/skills/SkillUtils.java
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@ -0,0 +1,628 @@
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package com.gmail.nossr50.util.skills;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.HiddenConfig;
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import com.gmail.nossr50.config.spout.SpoutConfig;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
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import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.spout.SpoutUtils;
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public class SkillUtils {
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public static int handleFoodSkills(Player player, SkillType skill, int eventFoodLevel, int baseLevel, int maxLevel, int rankChange) {
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int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(skill);
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int currentFoodLevel = player.getFoodLevel();
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int foodChange = eventFoodLevel - currentFoodLevel;
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for (int i = baseLevel; i <= maxLevel; i += rankChange) {
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if (skillLevel >= i) {
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foodChange++;
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}
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}
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return currentFoodLevel + foodChange;
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}
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/**
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* Checks to see if the cooldown for an item or ability is expired.
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*
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* @param oldTime The time the ability or item was last used
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* @param cooldown The amount of time that must pass between uses
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* @param player The player whose cooldown is being checked
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* @return true if the cooldown is over, false otherwise
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*/
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public static boolean cooldownOver(long oldTime, int cooldown, Player player) {
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long currentTime = System.currentTimeMillis();
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int adjustedCooldown = PerksUtils.handleCooldownPerks(player, cooldown);
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if (currentTime - oldTime >= (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) {
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return true;
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}
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return false;
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}
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/**
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* Calculate the time remaining until the cooldown expires.
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*
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* @param deactivatedTimeStamp Time of deactivation
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* @param cooldown The length of the cooldown
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* @return the number of seconds remaining before the cooldown expires
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*/
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public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
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return (int) (((deactivatedTimeStamp + (PerksUtils.handleCooldownPerks(player, cooldown) * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
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}
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/**
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* Sends a message to the player when the cooldown expires.
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*
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* @param player The player to send a message to
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* @param profile The profile of the player
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* @param ability The ability to watch cooldowns for
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*/
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public static void watchCooldown(Player player, PlayerProfile profile, AbilityType ability) {
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if (player == null || profile == null || ability == null) {
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return;
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}
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if (!profile.getAbilityInformed(ability) && cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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profile.setAbilityInformed(ability, true);
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player.sendMessage(ability.getAbilityRefresh());
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}
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}
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/**
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* Process activating abilities & readying the tool.
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*
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* @param player The player using the ability
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* @param skill The skill the ability is tied to
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*/
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public static void activationCheck(Player player, SkillType skill) {
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if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
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return;
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}
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PlayerProfile profile = UserManager.getPlayer(player).getProfile();
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AbilityType ability = skill.getAbility();
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ToolType tool = skill.getTool();
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ItemStack inHand = player.getItemInHand();
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if (ModUtils.isCustomTool(inHand) && !ModUtils.getToolFromItemStack(inHand).isAbilityEnabled()) {
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return;
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}
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/* Check if any abilities are active */
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if (profile == null) {
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return;
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}
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if (!profile.getAbilityUse()) {
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return;
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}
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for (AbilityType x : AbilityType.values()) {
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if (profile.getAbilityMode(x)) {
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return;
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}
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}
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/*
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* Woodcutting & Axes need to be treated differently.
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* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
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*/
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if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
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if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
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if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("Skills.TooTired", calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)));
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return;
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}
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}
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if (Config.getInstance().getAbilityMessagesEnabled()) {
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player.sendMessage(tool.getRaiseTool());
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}
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profile.setToolPreparationATS(tool, System.currentTimeMillis());
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profile.setToolPreparationMode(tool, true);
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}
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}
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/**
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* Monitors various things relating to skill abilities.
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*
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* @param player The player using the skill
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* @param profile The profile of the player
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* @param curTime The current system time
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* @param skill The skill being monitored
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*/
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public static void monitorSkill(Player player, PlayerProfile profile, long curTime, SkillType skill) {
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final int FOUR_SECONDS = 4000;
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ToolType tool = skill.getTool();
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AbilityType ability = skill.getAbility();
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if (profile == null) {
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return;
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}
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if (profile.getToolPreparationMode(tool) && curTime - (profile.getToolPreparationATS(tool) * Misc.TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
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profile.setToolPreparationMode(tool, false);
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if (Config.getInstance().getAbilityMessagesEnabled()) {
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player.sendMessage(tool.getLowerTool());
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}
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}
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if (ability.getPermissions(player)) {
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if (profile.getAbilityMode(ability) && (profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR) <= curTime) {
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if (ability == AbilityType.BERSERK) {
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player.setCanPickupItems(true);
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}
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else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
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handleAbilitySpeedDecrease(player);
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}
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profile.setAbilityMode(ability, false);
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profile.setAbilityInformed(ability, false);
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ParticleEffectUtils.playAbilityDisabledEffect(player);
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if (profile.useChatNotifications()) {
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player.sendMessage(ability.getAbilityOff());
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}
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sendSkillMessage(player, ability.getAbilityPlayerOff(player));
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}
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}
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}
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/**
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* Check the XP of a skill.
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*
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* @param skillType The skill to check
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* @param player The player whose skill to check
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* @param profile The profile of the player whose skill to check
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*/
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public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
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int skillups = 0;
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int xpRemoved = 0;
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if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
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if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Config.getInstance().getPowerLevelCap() >= UserManager.getPlayer(player).getPowerLevel() + 1)) {
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int xp = profile.getXpToLevel(skillType);
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xpRemoved += xp;
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profile.removeXp(skillType, xp);
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skillups++;
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profile.skillUp(skillType, 1);
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}
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else {
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profile.addLevels(skillType, 0);
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}
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}
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McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType, skillups);
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mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
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if (eventToFire.isCancelled()) {
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profile.modifySkill(skillType, profile.getSkillLevel(skillType) - skillups);
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profile.setSkillXpLevel(skillType, profile.getSkillXpLevel(skillType) + xpRemoved);
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return;
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}
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String capitalized = StringUtils.getCapitalized(skillType.toString());
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/* Spout Stuff */
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if (mcMMO.spoutEnabled) {
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
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SpoutUtils.levelUpNotification(skillType, spoutPlayer);
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/* Update custom titles */
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if (SpoutConfig.getInstance().getShowPowerLevel()) {
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spoutPlayer.setTitle(LocaleLoader.getString("Spout.Title", spoutPlayer.getName(), UserManager.getPlayer(player).getPowerLevel()));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", skillups, profile.getSkillLevel(skillType)));
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", skillups, profile.getSkillLevel(skillType)));
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}
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}
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if (mcMMO.spoutEnabled) {
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
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if (SpoutConfig.getInstance().getXPBarEnabled()) {
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profile.getSpoutHud().updateXpBar();
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}
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}
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}
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}
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/**
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* Checks if the given string represents a valid skill
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*
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* @param skillName The name of the skill to check
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* @return true if this is a valid skill, false otherwise
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*/
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public static boolean isSkill(String skillName) {
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if (!Config.getInstance().getLocale().equalsIgnoreCase("en_US")) {
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return isLocalizedSkill(skillName);
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}
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if (SkillType.getSkill(skillName) != null) {
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return true;
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}
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return false;
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}
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private static boolean isLocalizedSkill(String skillName) {
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for (SkillType skill : SkillType.values()) {
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if (skillName.equalsIgnoreCase(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"))) {
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return true;
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}
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}
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return false;
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}
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public static String getSkillName(SkillType skill) {
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if (!Config.getInstance().getLocale().equalsIgnoreCase("en_US")) {
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return StringUtils.getCapitalized(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"));
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}
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return StringUtils.getCapitalized(skill.toString());
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}
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/**
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* Check if the player has any combat skill permissions.
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*
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* @param player The player to check permissions for
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* @return true if the player has combat skills, false otherwise
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*/
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public static boolean hasCombatSkills(Player player) {
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if (Permissions.skillEnabled(player, SkillType.AXES)
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|| Permissions.skillEnabled(player, SkillType.ARCHERY)
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|| Permissions.skillEnabled(player, SkillType.SWORDS)
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|| Permissions.skillEnabled(player, SkillType.TAMING)
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|| Permissions.skillEnabled(player, SkillType.UNARMED)) {
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return true;
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}
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return false;
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}
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/**
|
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* Check if the player has any gathering skill permissions.
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*
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* @param player The player to check permissions for
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* @return true if the player has gathering skills, false otherwise
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*/
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public static boolean hasGatheringSkills(Player player) {
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if (Permissions.skillEnabled(player, SkillType.EXCAVATION)
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|| Permissions.skillEnabled(player, SkillType.FISHING)
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|| Permissions.skillEnabled(player, SkillType.HERBALISM)
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|| Permissions.skillEnabled(player, SkillType.MINING)
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|| Permissions.skillEnabled(player, SkillType.WOODCUTTING)) {
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return true;
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}
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return false;
|
||||
}
|
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||||
/**
|
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* Check if the player has any misc skill permissions.
|
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*
|
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* @param player The player to check permissions for
|
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* @return true if the player has misc skills, false otherwise
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*/
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public static boolean hasMiscSkills(Player player) {
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if (Permissions.skillEnabled(player, SkillType.ACROBATICS)
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||||
|| Permissions.skillEnabled(player, SkillType.SMELTING)
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||||
|| Permissions.skillEnabled(player, SkillType.REPAIR)) {
|
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return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check to see if an ability can be activated.
|
||||
*
|
||||
* @param player The player activating the ability
|
||||
* @param type The skill the ability is based on
|
||||
*/
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||||
public static void abilityCheck(Player player, SkillType type) {
|
||||
PlayerProfile profile = UserManager.getPlayer(player).getProfile();
|
||||
ToolType tool = type.getTool();
|
||||
AbilityType ability = type.getAbility();
|
||||
|
||||
profile.setToolPreparationMode(tool, false);
|
||||
|
||||
/*
|
||||
* Axes and Woodcutting are odd because they share the same tool.
|
||||
* We show them the too tired message when they take action.
|
||||
*/
|
||||
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
|
||||
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
|
||||
player.sendMessage(LocaleLoader.getString("Skills.TooTired", calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
|
||||
int ticks = PerksUtils.handleActivationPerks(player, 2 + (profile.getSkillLevel(type) / AdvancedConfig.getInstance().getAbilityLength()), ability.getMaxTicks());
|
||||
|
||||
ParticleEffectUtils.playAbilityEnabledEffect(player);
|
||||
|
||||
if (profile.useChatNotifications()) {
|
||||
player.sendMessage(ability.getAbilityOn());
|
||||
}
|
||||
|
||||
SkillUtils.sendSkillMessage(player, ability.getAbilityPlayer(player));
|
||||
|
||||
profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
|
||||
profile.setAbilityMode(ability, true);
|
||||
|
||||
if (ability == AbilityType.BERSERK) {
|
||||
player.setCanPickupItems(false);
|
||||
}
|
||||
else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
|
||||
handleAbilitySpeedIncrease(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check to see if ability should be triggered.
|
||||
*
|
||||
* @param player The player using the ability
|
||||
* @param block The block modified by the ability
|
||||
* @param ability The ability to check
|
||||
* @return true if the ability should activate, false otherwise
|
||||
*/
|
||||
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
|
||||
boolean activate = true;
|
||||
|
||||
switch (ability) {
|
||||
case BERSERK:
|
||||
case LEAF_BLOWER:
|
||||
if (!ability.blockCheck(block.getState())) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!blockBreakSimulate(block, player, true)) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case GIGA_DRILL_BREAKER:
|
||||
case SUPER_BREAKER:
|
||||
case GREEN_TERRA:
|
||||
if (!ability.blockCheck(block.getState())) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return activate;
|
||||
}
|
||||
|
||||
public static void sendSkillMessage(Player player, String message) {
|
||||
for (Player otherPlayer : player.getWorld().getPlayers()) {
|
||||
if (otherPlayer != player && Misc.isNear(player.getLocation(), otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
|
||||
otherPlayer.sendMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a skill level is higher than the max bonus level of the ability.
|
||||
*
|
||||
* @param skillLevel Skill level to check
|
||||
* @param maxLevel Max level of the ability
|
||||
* @return whichever value is lower
|
||||
*/
|
||||
public static int skillCheck(int skillLevel, int maxLevel) {
|
||||
// TODO: Could we just use Math.min(skillLevel, maxLevel) here?
|
||||
if (skillLevel > maxLevel) {
|
||||
return maxLevel;
|
||||
}
|
||||
|
||||
return skillLevel;
|
||||
}
|
||||
|
||||
public static void handleAbilitySpeedIncrease(Player player) {
|
||||
if (HiddenConfig.getInstance().useEnchantmentBuffs()) {
|
||||
ItemStack heldItem = player.getItemInHand();
|
||||
|
||||
if (heldItem == null || heldItem.getType() == Material.AIR) {
|
||||
return;
|
||||
}
|
||||
|
||||
int efficiencyLevel = heldItem.getEnchantmentLevel(Enchantment.DIG_SPEED);
|
||||
ItemMeta itemMeta = heldItem.getItemMeta();
|
||||
List<String> itemLore = new ArrayList<String>();
|
||||
|
||||
if (itemMeta.hasLore()) {
|
||||
itemLore = itemMeta.getLore();
|
||||
}
|
||||
|
||||
itemLore.add("mcMMO Ability Tool");
|
||||
itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel + 5, true);
|
||||
|
||||
itemMeta.setLore(itemLore);
|
||||
heldItem.setItemMeta(itemMeta);
|
||||
}
|
||||
else {
|
||||
int duration = 0;
|
||||
int amplifier = 0;
|
||||
|
||||
if (player.hasPotionEffect(PotionEffectType.FAST_DIGGING)) {
|
||||
for (PotionEffect effect : player.getActivePotionEffects()) {
|
||||
if (effect.getType() == PotionEffectType.FAST_DIGGING) {
|
||||
duration = effect.getDuration();
|
||||
amplifier = effect.getAmplifier();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PlayerProfile profile = UserManager.getPlayer(player).getProfile();
|
||||
int ticks = 0;
|
||||
|
||||
if (profile.getAbilityMode(AbilityType.SUPER_BREAKER)) {
|
||||
ticks = ((int) (profile.getSkillDATS(AbilityType.SUPER_BREAKER) - System.currentTimeMillis())) / Misc.TIME_CONVERSION_FACTOR;
|
||||
}
|
||||
else if (profile.getAbilityMode(AbilityType.GIGA_DRILL_BREAKER)) {
|
||||
ticks = ((int) (profile.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER) - System.currentTimeMillis())) / Misc.TIME_CONVERSION_FACTOR;
|
||||
}
|
||||
|
||||
PotionEffect abilityBuff = new PotionEffect(PotionEffectType.FAST_DIGGING, duration + ticks, amplifier + 10);
|
||||
player.addPotionEffect(abilityBuff, true);
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleAbilitySpeedDecrease(Player player) {
|
||||
if (HiddenConfig.getInstance().useEnchantmentBuffs()) {
|
||||
PlayerInventory playerInventory = player.getInventory();
|
||||
|
||||
for (int i = 0; i < playerInventory.getContents().length; i++) {
|
||||
ItemStack item = playerInventory.getItem(i);
|
||||
playerInventory.setItem(i, removeAbilityBuff(item));
|
||||
}
|
||||
}
|
||||
else {
|
||||
player.removePotionEffect(PotionEffectType.FAST_DIGGING);
|
||||
}
|
||||
}
|
||||
|
||||
public static ItemStack removeAbilityBuff(ItemStack item) {
|
||||
if (item == null || item.getType() == Material.AIR) {
|
||||
return item;
|
||||
}
|
||||
|
||||
if (!ItemUtils.isPickaxe(item) && !ItemUtils.isShovel(item)) {
|
||||
return item;
|
||||
}
|
||||
|
||||
if (item.containsEnchantment(Enchantment.DIG_SPEED)) {
|
||||
ItemMeta itemMeta = item.getItemMeta();
|
||||
|
||||
if (itemMeta.hasLore()) {
|
||||
List<String> itemLore = itemMeta.getLore();
|
||||
|
||||
if (itemLore.remove("mcMMO Ability Tool")) {
|
||||
int efficiencyLevel = item.getEnchantmentLevel(Enchantment.DIG_SPEED);
|
||||
|
||||
if (efficiencyLevel <= 5) {
|
||||
itemMeta.removeEnchant(Enchantment.DIG_SPEED);
|
||||
}
|
||||
else {
|
||||
itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel - 5, true);
|
||||
}
|
||||
|
||||
itemMeta.setLore(itemLore);
|
||||
item.setItemMeta(itemMeta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Simulate a block break event.
|
||||
*
|
||||
* @param block The block to break
|
||||
* @param player The player breaking the block
|
||||
* @param shouldArmSwing true if an armswing event should be fired, false otherwise
|
||||
* @return true if the event wasn't cancelled, false otherwise
|
||||
*/
|
||||
public static boolean blockBreakSimulate(Block block, Player player, Boolean shouldArmSwing) {
|
||||
PluginManager pluginManger = mcMMO.p.getServer().getPluginManager();
|
||||
|
||||
// Support for NoCheat
|
||||
if (shouldArmSwing) {
|
||||
pluginManger.callEvent(new FakePlayerAnimationEvent(player));
|
||||
}
|
||||
|
||||
FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getItemInHand(), true);
|
||||
pluginManger.callEvent(damageEvent);
|
||||
|
||||
FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player);
|
||||
pluginManger.callEvent(breakEvent);
|
||||
|
||||
if (!damageEvent.isCancelled() && !breakEvent.isCancelled()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean activationSuccessful(Player player, SkillType skill, double maxChance, int maxLevel) {
|
||||
int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(skill);
|
||||
int activationChance = PerksUtils.handleLuckyPerks(player, skill);
|
||||
double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel);
|
||||
|
||||
return chance > Misc.getRandom().nextInt(activationChance);
|
||||
}
|
||||
|
||||
public static boolean activationSuccessful(Player player, SkillType skill, double chance) {
|
||||
return chance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(player, skill));
|
||||
}
|
||||
|
||||
public static boolean unlockLevelReached(Player player, SkillType skill, int unlockLevel) {
|
||||
return UserManager.getPlayer(player).getProfile().getSkillLevel(skill) > unlockLevel;
|
||||
}
|
||||
|
||||
public static boolean treasureDropSuccessful(double dropChance, int activationChance) {
|
||||
return dropChance > Misc.getRandom().nextDouble() * activationChance;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user