Squashed commit of the following:

commit cb3e057dee1f2b29838ab654a526baac1baab7d6
Author: NuclearW <incongruency@gmail.com>
Date:   Fri Mar 1 00:43:57 2013 -0500

    1.4.00 release

commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35
Author: NuclearW <incongruency@gmail.com>
Date:   Fri Mar 1 00:07:30 2013 -0500

    \r -> \n

commit b2ca22e0477c747143b0f08a28a096967ee6ffd7
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 23:53:56 2013 -0500

    Commented-out code shouldn't be done like that.

commit 92f131712cc671e3e616c14a22e22769ef6d6d0b
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 23:45:36 2013 -0500

    More things we missed.

commit 408b03766f6261a03a862a1ab7f5835772feda4a
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 23:20:13 2013 -0500

    Format: util through spout and backup lib

commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 22:50:08 2013 -0500

    The things we missed the first time through...

commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 22:05:29 2013 -0500

    Formatting: Skills

commit c097a6e188a7b760dd1b4389ed81dca417146b16
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:30:12 2013 -0500

    Organize imports.

commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:09:45 2013 -0500

    Fixed a missing fallthrough comment from ChatCommand

commit b4a76c9f022a2fd98bdd8f083accfea03becfd71
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 19:09:36 2013 -0500

    Formatting: datatypes.* through events.*

commit 3e57dd41d3265a7c8106c7eb026df926770a4d15
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:56:15 2013 -0500

    Fix issue with bad rebase

commit e8c8e06b2971555b7334e49128257e3af6f36892
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 17:35:32 2013 -0500

    Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and
    PlayerStat

commit 13ecf1cc41f377a12991e357ac10abdcda24d6de
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:31:43 2013 -0500

    Format: listeners.* through runnables.*

commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 17:13:57 2013 -0500

    Format PartyLockCommand

commit d50abed10bf94e1a88df3dc5cc07c259aea920ea
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 16:54:08 2013 -0500

    Format: base through config.*

commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:21:40 2013 -0500

    Example of using spaces to align like things

commit 534190cfe2481e466fe459d65628550458cc2993
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:12:19 2013 -0500

    Capitalization

commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 15:07:43 2013 -0500

    Updated readme, added standards.md

commit 5ec0df70fb82c527420a2f437f27f31bd758f884
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 14:42:16 2013 -0500

    Markdown was here, Creole is a loser

commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 13:46:24 2013 -0500

    Move MCStats shading to .metrics.mcstats

commit eb9d67e66b1659d6abd2397ecf403343cfeffdda
Author: GJ <gjmcferrin@gmail.com>
Date:   Thu Feb 28 13:37:37 2013 -0500

    Move ALL the packages!

commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0
Author: NuclearW <incongruency@gmail.com>
Date:   Thu Feb 28 12:37:12 2013 -0500

    /r/n -> /n
This commit is contained in:
NuclearW
2013-03-01 00:52:01 -05:00
parent 13111a8d1b
commit a542d6cf3e
263 changed files with 24364 additions and 23982 deletions

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@ -0,0 +1,600 @@
package com.gmail.nossr50.util.skills;
import org.bukkit.Material;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.IronGolem;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Tameable;
import org.bukkit.entity.Wolf;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.skills.SkillManagerStore;
import com.gmail.nossr50.skills.axes.AxeManager;
import com.gmail.nossr50.skills.swords.Swords;
import com.gmail.nossr50.skills.taming.Taming;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
public final class CombatUtils {
private CombatUtils() {}
/**
* Apply combat modifiers and process and XP gain.
*
* @param event The event to run the combat checks on.
*/
public static void combatChecks(EntityDamageByEntityEvent event, Entity attacker, LivingEntity target) {
boolean targetIsPlayer = (target.getType() == EntityType.PLAYER);
boolean targetIsTamedPet = (target instanceof Tameable) ? ((Tameable) target).isTamed() : false;
Entity damager = event.getDamager();
if (attacker instanceof Player && damager.getType() == EntityType.PLAYER) {
Player player = (Player) attacker;
if (Misc.isNPCEntity(player)) {
return;
}
if (target instanceof Tameable && isFriendlyPet(player, (Tameable) target)) {
return;
}
ItemStack heldItem = player.getItemInHand();
Material heldItemType = heldItem.getType();
if (ItemUtils.isSword(heldItem)) {
if (targetIsPlayer || targetIsTamedPet) {
if (!SkillType.SWORDS.getPVPEnabled()) {
return;
}
}
else if (!SkillType.SWORDS.getPVEEnabled()) {
return;
}
if (Permissions.skillEnabled(player, SkillType.SWORDS)) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
PlayerProfile profile = mcMMOPlayer.getProfile();
String playerName = player.getName();
boolean canSerratedStrike = Permissions.serratedStrikes(player); // So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.SWORD) && canSerratedStrike) {
SkillUtils.abilityCheck(player, SkillType.SWORDS);
}
if (Permissions.bleed(player)) {
SkillManagerStore.getInstance().getSwordsManager(playerName).bleedCheck(target);
}
if (profile.getAbilityMode(AbilityType.SERRATED_STRIKES) && canSerratedStrike) {
SkillManagerStore.getInstance().getSwordsManager(playerName).serratedStrikes(target, event.getDamage());
}
startGainXp(mcMMOPlayer, target, SkillType.SWORDS);
}
}
else if (ItemUtils.isAxe(heldItem)) {
if (((targetIsPlayer || targetIsTamedPet) && !SkillType.AXES.getPVPEnabled()) || (!targetIsPlayer && !targetIsTamedPet && !SkillType.AXES.getPVEEnabled())) {
return;
}
if (Permissions.skillEnabled(player, SkillType.AXES)) {
AxeManager axeManager = SkillManagerStore.getInstance().getAxeManager(player.getName());
if (axeManager.canActivateAbility()) {
SkillUtils.abilityCheck(player, SkillType.AXES);
}
if (axeManager.canUseAxeMastery()) {
event.setDamage(axeManager.axeMasteryCheck(event.getDamage()));
}
if (axeManager.canCriticalHit(target)) {
event.setDamage(axeManager.criticalHitCheck(target, event.getDamage()));
}
if (axeManager.canImpact(target)) {
axeManager.impactCheck(target);
}
else if (axeManager.canGreaterImpact(target)) {
event.setDamage(axeManager.greaterImpactCheck(target, event.getDamage()));
}
if (axeManager.canUseSkullSplitter(target)) {
axeManager.skullSplitterCheck(target, event.getDamage());
}
startGainXp(axeManager.getMcMMOPlayer(), target, SkillType.AXES);
}
}
else if (heldItemType == Material.AIR) {
if (targetIsPlayer || targetIsTamedPet) {
if (!SkillType.UNARMED.getPVPEnabled()) {
return;
}
}
else if (!SkillType.UNARMED.getPVEEnabled()) {
return;
}
if (Permissions.skillEnabled(player, SkillType.UNARMED)) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
PlayerProfile profile = mcMMOPlayer.getProfile();
String playerName = player.getName();
boolean canBerserk = Permissions.berserk(player); // So we don't have to check the same permission twice
if (profile.getToolPreparationMode(ToolType.FISTS) && canBerserk) {
SkillUtils.abilityCheck(player, SkillType.UNARMED);
}
if (Permissions.bonusDamage(player, SkillType.UNARMED)) {
event.setDamage(SkillManagerStore.getInstance().getUnarmedManager(playerName).ironArmCheck(event.getDamage()));
}
if (profile.getAbilityMode(AbilityType.BERSERK) && canBerserk) {
event.setDamage(SkillManagerStore.getInstance().getUnarmedManager(playerName).berserkDamage(event.getDamage()));
}
if (target instanceof Player && Permissions.disarm(player)) {
Player defender = (Player) target;
if (defender.getItemInHand().getType() != Material.AIR) {
SkillManagerStore.getInstance().getUnarmedManager(playerName).disarmCheck((Player) target);
}
}
startGainXp(mcMMOPlayer, target, SkillType.UNARMED);
}
}
else if (heldItemType == Material.BONE && target instanceof Tameable && Permissions.beastLore(player)) {
SkillManagerStore.getInstance().getTamingManager(player.getName()).beastLore(target);
}
}
switch (damager.getType()) {
case WOLF:
Wolf wolf = (Wolf) damager;
if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
Player master = (Player) wolf.getOwner();
if (Misc.isNPCEntity(master)) {
return;
}
if (targetIsPlayer || targetIsTamedPet) {
if (!SkillType.TAMING.getPVPEnabled()) {
return;
}
}
else if (!SkillType.TAMING.getPVEEnabled()) {
return;
}
if (Permissions.skillEnabled(master, SkillType.TAMING)) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(master);
int skillLevel = SkillManagerStore.getInstance().getTamingManager(master.getName()).getSkillLevel();
if (skillLevel >= Taming.fastFoodServiceUnlockLevel && Permissions.fastFoodService(master)) {
SkillManagerStore.getInstance().getTamingManager(master.getName()).fastFoodService(wolf, event.getDamage());
}
if (skillLevel >= Taming.sharpenedClawsUnlockLevel && Permissions.sharpenedClaws(master)) {
SkillManagerStore.getInstance().getTamingManager(master.getName()).sharpenedClaws(event);
}
if (Permissions.gore(master)) {
SkillManagerStore.getInstance().getTamingManager(master.getName()).gore(event);
}
startGainXp(mcMMOPlayer, target, SkillType.TAMING);
}
}
break;
case ARROW:
LivingEntity shooter = ((Arrow) damager).getShooter();
/* Break instead of return due to Dodge/Counter/Deflect abilities */
if (shooter == null || !(shooter instanceof Player)) {
break;
}
if (targetIsPlayer || targetIsTamedPet) {
if (!SkillType.ARCHERY.getPVPEnabled()) {
return;
}
}
else if (!SkillType.ARCHERY.getPVEEnabled()) {
return;
}
archeryCheck((Player) shooter, target, event);
break;
default:
break;
}
if (targetIsPlayer) {
Player player = (Player) target;
if (Misc.isNPCEntity(player)) {
return;
}
ItemStack heldItem = player.getItemInHand();
if (SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).canDodge(damager)) {
event.setDamage(SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).dodgeCheck(event.getDamage()));
}
if (damager instanceof Player) {
if (SkillType.SWORDS.getPVPEnabled() && ItemUtils.isSword(heldItem) && Permissions.counterAttack(player)) {
SkillManagerStore.getInstance().getSwordsManager(player.getName()).counterAttackChecks((LivingEntity) damager, event.getDamage());
}
}
else {
if (SkillType.SWORDS.getPVEEnabled() && damager instanceof LivingEntity && ItemUtils.isSword(heldItem) && Permissions.counterAttack(player)) {
SkillManagerStore.getInstance().getSwordsManager(player.getName()).counterAttackChecks((LivingEntity) damager, event.getDamage());
}
}
}
}
/**
* Process archery abilities.
*
* @param shooter The player shooting
* @param target The defending entity
* @param event The event to run the archery checks on.
*/
private static void archeryCheck(Player shooter, LivingEntity target, EntityDamageByEntityEvent event) {
if (Misc.isNPCEntity(shooter)) {
return;
}
if (Permissions.skillEnabled(shooter, SkillType.ARCHERY)) {
String playerName = shooter.getName();
if (SkillManagerStore.getInstance().getArcheryManager(playerName).canSkillShot()) {
event.setDamage(SkillManagerStore.getInstance().getArcheryManager(playerName).skillShotCheck(event.getDamage()));
}
if (target instanceof Player && SkillType.UNARMED.getPVPEnabled() && ((Player) target).getItemInHand().getType() == Material.AIR && Permissions.arrowDeflect((Player) target)) {
event.setCancelled(SkillManagerStore.getInstance().getUnarmedManager(((Player) target).getName()).deflectCheck());
if (event.isCancelled()) {
return;
}
}
if (SkillManagerStore.getInstance().getArcheryManager(playerName).canDaze(target)) {
event.setDamage(SkillManagerStore.getInstance().getArcheryManager(playerName).dazeCheck((Player) target, event.getDamage()));
}
if (SkillManagerStore.getInstance().getArcheryManager(playerName).canTrackArrows()) {
SkillManagerStore.getInstance().getArcheryManager(playerName).trackArrows(target);
}
SkillManagerStore.getInstance().getArcheryManager(playerName).distanceXpBonus(target);
startGainXp(UserManager.getPlayer(shooter), target, SkillType.ARCHERY);
}
}
/**
* Attempt to damage target for value dmg with reason CUSTOM
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg) {
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
/**
* Attempt to damage target for value dmg with reason cause
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
if (Config.getInstance().getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
if (Config.getInstance().getEventCallbackEnabled()) {
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return;
}
target.damage(ede.getDamage());
}
else {
target.damage(dmg);
}
}
/**
* Apply Area-of-Effect ability actions.
*
* @param attacker The attacking player
* @param target The defending entity
* @param damage The initial damage amount
* @param type The type of skill being used
*/
public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
int damageAmount = damage;
if (damageAmount < 1) {
damageAmount = 1;
}
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
if (Misc.isNPCEntity(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
continue;
}
if (numberOfTargets <= 0) {
break;
}
PlayerAnimationEvent armswing = new PlayerAnimationEvent(attacker);
mcMMO.p.getServer().getPluginManager().callEvent(armswing);
switch (type) {
case SWORDS:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
}
BleedTimerTask.add((LivingEntity) entity, Swords.serratedStrikesBleedTicks);
break;
case AXES:
if (entity instanceof Player) {
((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
}
break;
default:
break;
}
dealDamage((LivingEntity) entity, damageAmount, attacker);
numberOfTargets--;
}
}
/**
* Start the task that gives combat XP.
*
* @param mcMMOPlayer The attacking player
* @param target The defending entity
* @param skillType The skill being used
*/
public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) {
double baseXP = 0;
if (target instanceof Player) {
if (!Config.getInstance().getExperienceGainsPlayerVersusPlayerEnabled()) {
return;
}
Player defender = (Player) target;
if (System.currentTimeMillis() >= UserManager.getPlayer(defender).getProfile().getRespawnATS() + 5) {
baseXP = 20 * Config.getInstance().getPlayerVersusPlayerXP();
}
}
else if (!target.hasMetadata(mcMMO.entityMetadataKey)) {
if (target instanceof Animals) {
if (ModUtils.isCustomEntity(target)) {
baseXP = ModUtils.getCustomEntity(target).getXpMultiplier();
}
else {
baseXP = Config.getInstance().getAnimalsXP();
}
}
else {
EntityType type = target.getType();
switch (type) {
case BAT:
baseXP = Config.getInstance().getAnimalsXP();
break;
case BLAZE:
case CAVE_SPIDER:
case CREEPER:
case ENDER_DRAGON:
case ENDERMAN:
case GHAST:
case GIANT:
case MAGMA_CUBE:
case PIG_ZOMBIE:
case SILVERFISH:
case SLIME:
case SPIDER:
case WITCH:
case WITHER:
case ZOMBIE:
baseXP = Config.getInstance().getCombatXP(type);
break;
// Temporary workaround for custom entities
case UNKNOWN:
baseXP = 1.0;
break;
case SKELETON:
switch (((Skeleton) target).getSkeletonType()) {
case WITHER:
baseXP = Config.getInstance().getWitherSkeletonXP();
break;
default:
baseXP = Config.getInstance().getCombatXP(type);
break;
}
break;
case IRON_GOLEM:
if (!((IronGolem) target).isPlayerCreated()) {
baseXP = Config.getInstance().getCombatXP(type);
}
break;
default:
if (ModUtils.isCustomEntity(target)) {
baseXP = ModUtils.getCustomEntity(target).getXpMultiplier();
}
break;
}
}
baseXP *= 10;
}
if (baseXP != 0) {
mcMMO.p.getServer().getScheduler().scheduleSyncDelayedTask(mcMMO.p, new AwardCombatXpTask(mcMMOPlayer, skillType, baseXP, target), 0);
}
}
/**
* Check to see if the given LivingEntity should be affected by a combat ability.
*
* @param player The attacking Player
* @param entity The defending Entity
* @return true if the Entity should be damaged, false otherwise.
*/
public static boolean shouldBeAffected(Player player, Entity entity) {
if (entity instanceof Player) {
Player defender = (Player) entity;
if (!defender.getWorld().getPVP() || defender == player || UserManager.getPlayer(defender).getProfile().getGodMode()) {
return false;
}
if (PartyManager.inSameParty(player, defender) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
return false;
}
// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 1);
mcMMO.p.getServer().getPluginManager().callEvent(ede);
if (ede.isCancelled()) {
return false;
}
}
else if (entity instanceof Tameable) {
if (isFriendlyPet(player, (Tameable) entity)) {
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
// So we can make some assumptions here, about our casting and our check
Player owner = (Player) ((Tameable) entity).getOwner();
if (!(Permissions.friendlyFire(player) && Permissions.friendlyFire(owner))) {
return false;
}
}
}
return true;
}
/**
* Checks to see if an entity is currently invincible.
*
* @param entity The {@link LivingEntity} to check
* @param eventDamage The damage from the event the entity is involved in
* @return true if the entity is invincible, false otherwise
*/
public static boolean isInvincible(LivingEntity entity, int eventDamage) {
/*
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
* So yeah, this is for that.
*/
if ((entity.getNoDamageTicks() > entity.getMaximumNoDamageTicks() / 2.0F) && (eventDamage <= entity.getLastDamage())) {
return true;
}
return false;
}
/**
* Checks to see if an entity is currently friendly toward a given player.
*
* @param attacker The player to check.
* @param pet The entity to check.
* @return true if the entity is friendly, false otherwise
*/
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
if (pet.isTamed()) {
AnimalTamer tamer = pet.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner == attacker || PartyManager.inSameParty(attacker, owner)) {
return true;
}
}
}
return false;
}
}

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package com.gmail.nossr50.util.skills;
import org.bukkit.Color;
import org.bukkit.Effect;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.FireworkMeta;
import com.gmail.nossr50.config.Config;
public final class ParticleEffectUtils {
private ParticleEffectUtils() {};
public static void playBleedEffect(LivingEntity livingEntity) {
if (!Config.getInstance().getBleedEffectEnabled()) {
return;
}
livingEntity.getWorld().playEffect(livingEntity.getEyeLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE);
}
public static void playDodgeEffect(Player player) {
if (!Config.getInstance().getDodgeEffectEnabled()) {
return;
}
Location location = player.getEyeLocation();
World world = player.getWorld();
world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH);
world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_WEST);
world.playEffect(location, Effect.SMOKE, BlockFace.EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.SELF);
world.playEffect(location, Effect.SMOKE, BlockFace.WEST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_WEST);
}
public static void playGreaterImpactEffect(LivingEntity livingEntity) {
if (!Config.getInstance().getGreaterImpactEffectEnabled()) {
return;
}
Location location = livingEntity.getEyeLocation();
livingEntity.getWorld().createExplosion(location.getX(), location.getY(), location.getZ(), 0F, false, false);
}
public static void playAbilityEnabledEffect(Player player) {
if (!Config.getInstance().getAbilityActivationEffectEnabled()) {
return;
}
fireworkParticleShower(player, Color.GREEN);
}
public static void playAbilityDisabledEffect(Player player) {
if (!Config.getInstance().getAbilityDeactivationEffectEnabled()) {
return;
}
fireworkParticleShower(player, Color.RED);
}
private static void fireworkParticleShower(Player player, Color color) {
Location location = player.getLocation();
location.setY(location.getY() - 1.0);
location.setPitch(-90);
Firework firework = (Firework) player.getWorld().spawnEntity(location, EntityType.FIREWORK);
FireworkMeta fireworkMeta = firework.getFireworkMeta();
FireworkEffect effect = FireworkEffect.builder().flicker(false).withColor(color).with(Type.BALL_LARGE).trail(true).build();
fireworkMeta.addEffect(effect);
fireworkMeta.addEffect(effect);
fireworkMeta.setPower(0);
firework.setFireworkMeta(fireworkMeta);
}
}

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package com.gmail.nossr50.util.skills;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.util.Permissions;
public final class PerksUtils {
private static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
private static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
private PerksUtils() {};
public static int handleCooldownPerks(Player player, int cooldown) {
if (Permissions.halvedCooldowns(player)) {
cooldown *= 0.5;
}
else if (Permissions.thirdedCooldowns(player)) {
cooldown *= (1.0 / 3.0);
}
else if (Permissions.quarteredCooldowns(player)) {
cooldown *= 0.75;
}
return cooldown;
}
public static int handleActivationPerks(Player player, int ticks, int maxTicks) {
if (Permissions.twelveSecondActivationBoost(player)) {
ticks += 12;
}
else if (Permissions.eightSecondActivationBoost(player)) {
ticks += 8;
}
else if (Permissions.fourSecondActivationBoost(player)) {
ticks += 4;
}
if (maxTicks != 0 && ticks > maxTicks) {
ticks = maxTicks;
}
return ticks;
}
public static int handleXpPerks(Player player, int xp) {
if (Permissions.quadrupleXp(player)) {
xp *= 4;
}
else if (Permissions.tripleXp(player)) {
xp *= 3;
}
else if (Permissions.doubleAndOneHalfXp(player)) {
xp *= 2.5;
}
else if (Permissions.doubleXp(player)) {
xp *= 2;
}
else if (Permissions.oneAndOneHalfXp(player)) {
xp *= 1.5;
}
return xp;
}
/**
* Calculate activation chance for a skill.
*
* @param isLucky true if the player has the appropriate "lucky" perk, false otherwise
* @return the activation chance
*/
public static int handleLuckyPerks(Player player, SkillType skill) {
if (Permissions.lucky(player, skill)) {
return LUCKY_SKILL_ACTIVATION_CHANCE;
}
return NORMAL_SKILL_ACTIVATION_CHANCE;
}
}

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package com.gmail.nossr50.util.skills;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.PluginManager;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.HiddenConfig;
import com.gmail.nossr50.config.spout.SpoutConfig;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.spout.SpoutUtils;
public class SkillUtils {
public static int handleFoodSkills(Player player, SkillType skill, int eventFoodLevel, int baseLevel, int maxLevel, int rankChange) {
int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(skill);
int currentFoodLevel = player.getFoodLevel();
int foodChange = eventFoodLevel - currentFoodLevel;
for (int i = baseLevel; i <= maxLevel; i += rankChange) {
if (skillLevel >= i) {
foodChange++;
}
}
return currentFoodLevel + foodChange;
}
/**
* Checks to see if the cooldown for an item or ability is expired.
*
* @param oldTime The time the ability or item was last used
* @param cooldown The amount of time that must pass between uses
* @param player The player whose cooldown is being checked
* @return true if the cooldown is over, false otherwise
*/
public static boolean cooldownOver(long oldTime, int cooldown, Player player) {
long currentTime = System.currentTimeMillis();
int adjustedCooldown = PerksUtils.handleCooldownPerks(player, cooldown);
if (currentTime - oldTime >= (adjustedCooldown * Misc.TIME_CONVERSION_FACTOR)) {
return true;
}
return false;
}
/**
* Calculate the time remaining until the cooldown expires.
*
* @param deactivatedTimeStamp Time of deactivation
* @param cooldown The length of the cooldown
* @return the number of seconds remaining before the cooldown expires
*/
public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown, Player player) {
return (int) (((deactivatedTimeStamp + (PerksUtils.handleCooldownPerks(player, cooldown) * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
}
/**
* Sends a message to the player when the cooldown expires.
*
* @param player The player to send a message to
* @param profile The profile of the player
* @param ability The ability to watch cooldowns for
*/
public static void watchCooldown(Player player, PlayerProfile profile, AbilityType ability) {
if (player == null || profile == null || ability == null) {
return;
}
if (!profile.getAbilityInformed(ability) && cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
profile.setAbilityInformed(ability, true);
player.sendMessage(ability.getAbilityRefresh());
}
}
/**
* Process activating abilities & readying the tool.
*
* @param player The player using the ability
* @param skill The skill the ability is tied to
*/
public static void activationCheck(Player player, SkillType skill) {
if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
return;
}
PlayerProfile profile = UserManager.getPlayer(player).getProfile();
AbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
ItemStack inHand = player.getItemInHand();
if (ModUtils.isCustomTool(inHand) && !ModUtils.getToolFromItemStack(inHand).isAbilityEnabled()) {
return;
}
/* Check if any abilities are active */
if (profile == null) {
return;
}
if (!profile.getAbilityUse()) {
return;
}
for (AbilityType x : AbilityType.values()) {
if (profile.getAbilityMode(x)) {
return;
}
}
/*
* Woodcutting & Axes need to be treated differently.
* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
*/
if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)));
return;
}
}
if (Config.getInstance().getAbilityMessagesEnabled()) {
player.sendMessage(tool.getRaiseTool());
}
profile.setToolPreparationATS(tool, System.currentTimeMillis());
profile.setToolPreparationMode(tool, true);
}
}
/**
* Monitors various things relating to skill abilities.
*
* @param player The player using the skill
* @param profile The profile of the player
* @param curTime The current system time
* @param skill The skill being monitored
*/
public static void monitorSkill(Player player, PlayerProfile profile, long curTime, SkillType skill) {
final int FOUR_SECONDS = 4000;
ToolType tool = skill.getTool();
AbilityType ability = skill.getAbility();
if (profile == null) {
return;
}
if (profile.getToolPreparationMode(tool) && curTime - (profile.getToolPreparationATS(tool) * Misc.TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
profile.setToolPreparationMode(tool, false);
if (Config.getInstance().getAbilityMessagesEnabled()) {
player.sendMessage(tool.getLowerTool());
}
}
if (ability.getPermissions(player)) {
if (profile.getAbilityMode(ability) && (profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR) <= curTime) {
if (ability == AbilityType.BERSERK) {
player.setCanPickupItems(true);
}
else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
handleAbilitySpeedDecrease(player);
}
profile.setAbilityMode(ability, false);
profile.setAbilityInformed(ability, false);
ParticleEffectUtils.playAbilityDisabledEffect(player);
if (profile.useChatNotifications()) {
player.sendMessage(ability.getAbilityOff());
}
sendSkillMessage(player, ability.getAbilityPlayerOff(player));
}
}
}
/**
* Check the XP of a skill.
*
* @param skillType The skill to check
* @param player The player whose skill to check
* @param profile The profile of the player whose skill to check
*/
public static void xpCheckSkill(SkillType skillType, Player player, PlayerProfile profile) {
int skillups = 0;
int xpRemoved = 0;
if (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
while (profile.getSkillXpLevel(skillType) >= profile.getXpToLevel(skillType)) {
if ((skillType.getMaxLevel() >= profile.getSkillLevel(skillType) + 1) && (Config.getInstance().getPowerLevelCap() >= UserManager.getPlayer(player).getPowerLevel() + 1)) {
int xp = profile.getXpToLevel(skillType);
xpRemoved += xp;
profile.removeXp(skillType, xp);
skillups++;
profile.skillUp(skillType, 1);
}
else {
profile.addLevels(skillType, 0);
}
}
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType, skillups);
mcMMO.p.getServer().getPluginManager().callEvent(eventToFire);
if (eventToFire.isCancelled()) {
profile.modifySkill(skillType, profile.getSkillLevel(skillType) - skillups);
profile.setSkillXpLevel(skillType, profile.getSkillXpLevel(skillType) + xpRemoved);
return;
}
String capitalized = StringUtils.getCapitalized(skillType.toString());
/* Spout Stuff */
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
SpoutUtils.levelUpNotification(skillType, spoutPlayer);
/* Update custom titles */
if (SpoutConfig.getInstance().getShowPowerLevel()) {
spoutPlayer.setTitle(LocaleLoader.getString("Spout.Title", spoutPlayer.getName(), UserManager.getPlayer(player).getPowerLevel()));
}
}
else {
player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", skillups, profile.getSkillLevel(skillType)));
}
}
else {
player.sendMessage(LocaleLoader.getString(capitalized + ".Skillup", skillups, profile.getSkillLevel(skillType)));
}
}
if (mcMMO.spoutEnabled) {
SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer != null && spoutPlayer.isSpoutCraftEnabled()) {
if (SpoutConfig.getInstance().getXPBarEnabled()) {
profile.getSpoutHud().updateXpBar();
}
}
}
}
/**
* Checks if the given string represents a valid skill
*
* @param skillName The name of the skill to check
* @return true if this is a valid skill, false otherwise
*/
public static boolean isSkill(String skillName) {
if (!Config.getInstance().getLocale().equalsIgnoreCase("en_US")) {
return isLocalizedSkill(skillName);
}
if (SkillType.getSkill(skillName) != null) {
return true;
}
return false;
}
private static boolean isLocalizedSkill(String skillName) {
for (SkillType skill : SkillType.values()) {
if (skillName.equalsIgnoreCase(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"))) {
return true;
}
}
return false;
}
public static String getSkillName(SkillType skill) {
if (!Config.getInstance().getLocale().equalsIgnoreCase("en_US")) {
return StringUtils.getCapitalized(LocaleLoader.getString(StringUtils.getCapitalized(skill.toString()) + ".SkillName"));
}
return StringUtils.getCapitalized(skill.toString());
}
/**
* Check if the player has any combat skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has combat skills, false otherwise
*/
public static boolean hasCombatSkills(Player player) {
if (Permissions.skillEnabled(player, SkillType.AXES)
|| Permissions.skillEnabled(player, SkillType.ARCHERY)
|| Permissions.skillEnabled(player, SkillType.SWORDS)
|| Permissions.skillEnabled(player, SkillType.TAMING)
|| Permissions.skillEnabled(player, SkillType.UNARMED)) {
return true;
}
return false;
}
/**
* Check if the player has any gathering skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has gathering skills, false otherwise
*/
public static boolean hasGatheringSkills(Player player) {
if (Permissions.skillEnabled(player, SkillType.EXCAVATION)
|| Permissions.skillEnabled(player, SkillType.FISHING)
|| Permissions.skillEnabled(player, SkillType.HERBALISM)
|| Permissions.skillEnabled(player, SkillType.MINING)
|| Permissions.skillEnabled(player, SkillType.WOODCUTTING)) {
return true;
}
return false;
}
/**
* Check if the player has any misc skill permissions.
*
* @param player The player to check permissions for
* @return true if the player has misc skills, false otherwise
*/
public static boolean hasMiscSkills(Player player) {
if (Permissions.skillEnabled(player, SkillType.ACROBATICS)
|| Permissions.skillEnabled(player, SkillType.SMELTING)
|| Permissions.skillEnabled(player, SkillType.REPAIR)) {
return true;
}
return false;
}
/**
* Check to see if an ability can be activated.
*
* @param player The player activating the ability
* @param type The skill the ability is based on
*/
public static void abilityCheck(Player player, SkillType type) {
PlayerProfile profile = UserManager.getPlayer(player).getProfile();
ToolType tool = type.getTool();
AbilityType ability = type.getAbility();
profile.setToolPreparationMode(tool, false);
/*
* Axes and Woodcutting are odd because they share the same tool.
* We show them the too tired message when they take action.
*/
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired", calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)));
return;
}
}
if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
int ticks = PerksUtils.handleActivationPerks(player, 2 + (profile.getSkillLevel(type) / AdvancedConfig.getInstance().getAbilityLength()), ability.getMaxTicks());
ParticleEffectUtils.playAbilityEnabledEffect(player);
if (profile.useChatNotifications()) {
player.sendMessage(ability.getAbilityOn());
}
SkillUtils.sendSkillMessage(player, ability.getAbilityPlayer(player));
profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
profile.setAbilityMode(ability, true);
if (ability == AbilityType.BERSERK) {
player.setCanPickupItems(false);
}
else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER) {
handleAbilitySpeedIncrease(player);
}
}
}
/**
* Check to see if ability should be triggered.
*
* @param player The player using the ability
* @param block The block modified by the ability
* @param ability The ability to check
* @return true if the ability should activate, false otherwise
*/
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
boolean activate = true;
switch (ability) {
case BERSERK:
case LEAF_BLOWER:
if (!ability.blockCheck(block.getState())) {
activate = false;
break;
}
if (!blockBreakSimulate(block, player, true)) {
activate = false;
break;
}
break;
case GIGA_DRILL_BREAKER:
case SUPER_BREAKER:
case GREEN_TERRA:
if (!ability.blockCheck(block.getState())) {
activate = false;
break;
}
break;
default:
activate = false;
break;
}
return activate;
}
public static void sendSkillMessage(Player player, String message) {
for (Player otherPlayer : player.getWorld().getPlayers()) {
if (otherPlayer != player && Misc.isNear(player.getLocation(), otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
otherPlayer.sendMessage(message);
}
}
}
/**
* Check if a skill level is higher than the max bonus level of the ability.
*
* @param skillLevel Skill level to check
* @param maxLevel Max level of the ability
* @return whichever value is lower
*/
public static int skillCheck(int skillLevel, int maxLevel) {
// TODO: Could we just use Math.min(skillLevel, maxLevel) here?
if (skillLevel > maxLevel) {
return maxLevel;
}
return skillLevel;
}
public static void handleAbilitySpeedIncrease(Player player) {
if (HiddenConfig.getInstance().useEnchantmentBuffs()) {
ItemStack heldItem = player.getItemInHand();
if (heldItem == null || heldItem.getType() == Material.AIR) {
return;
}
int efficiencyLevel = heldItem.getEnchantmentLevel(Enchantment.DIG_SPEED);
ItemMeta itemMeta = heldItem.getItemMeta();
List<String> itemLore = new ArrayList<String>();
if (itemMeta.hasLore()) {
itemLore = itemMeta.getLore();
}
itemLore.add("mcMMO Ability Tool");
itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel + 5, true);
itemMeta.setLore(itemLore);
heldItem.setItemMeta(itemMeta);
}
else {
int duration = 0;
int amplifier = 0;
if (player.hasPotionEffect(PotionEffectType.FAST_DIGGING)) {
for (PotionEffect effect : player.getActivePotionEffects()) {
if (effect.getType() == PotionEffectType.FAST_DIGGING) {
duration = effect.getDuration();
amplifier = effect.getAmplifier();
break;
}
}
}
PlayerProfile profile = UserManager.getPlayer(player).getProfile();
int ticks = 0;
if (profile.getAbilityMode(AbilityType.SUPER_BREAKER)) {
ticks = ((int) (profile.getSkillDATS(AbilityType.SUPER_BREAKER) - System.currentTimeMillis())) / Misc.TIME_CONVERSION_FACTOR;
}
else if (profile.getAbilityMode(AbilityType.GIGA_DRILL_BREAKER)) {
ticks = ((int) (profile.getSkillDATS(AbilityType.GIGA_DRILL_BREAKER) - System.currentTimeMillis())) / Misc.TIME_CONVERSION_FACTOR;
}
PotionEffect abilityBuff = new PotionEffect(PotionEffectType.FAST_DIGGING, duration + ticks, amplifier + 10);
player.addPotionEffect(abilityBuff, true);
}
}
public static void handleAbilitySpeedDecrease(Player player) {
if (HiddenConfig.getInstance().useEnchantmentBuffs()) {
PlayerInventory playerInventory = player.getInventory();
for (int i = 0; i < playerInventory.getContents().length; i++) {
ItemStack item = playerInventory.getItem(i);
playerInventory.setItem(i, removeAbilityBuff(item));
}
}
else {
player.removePotionEffect(PotionEffectType.FAST_DIGGING);
}
}
public static ItemStack removeAbilityBuff(ItemStack item) {
if (item == null || item.getType() == Material.AIR) {
return item;
}
if (!ItemUtils.isPickaxe(item) && !ItemUtils.isShovel(item)) {
return item;
}
if (item.containsEnchantment(Enchantment.DIG_SPEED)) {
ItemMeta itemMeta = item.getItemMeta();
if (itemMeta.hasLore()) {
List<String> itemLore = itemMeta.getLore();
if (itemLore.remove("mcMMO Ability Tool")) {
int efficiencyLevel = item.getEnchantmentLevel(Enchantment.DIG_SPEED);
if (efficiencyLevel <= 5) {
itemMeta.removeEnchant(Enchantment.DIG_SPEED);
}
else {
itemMeta.addEnchant(Enchantment.DIG_SPEED, efficiencyLevel - 5, true);
}
itemMeta.setLore(itemLore);
item.setItemMeta(itemMeta);
}
}
}
return item;
}
/**
* Simulate a block break event.
*
* @param block The block to break
* @param player The player breaking the block
* @param shouldArmSwing true if an armswing event should be fired, false otherwise
* @return true if the event wasn't cancelled, false otherwise
*/
public static boolean blockBreakSimulate(Block block, Player player, Boolean shouldArmSwing) {
PluginManager pluginManger = mcMMO.p.getServer().getPluginManager();
// Support for NoCheat
if (shouldArmSwing) {
pluginManger.callEvent(new FakePlayerAnimationEvent(player));
}
FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getItemInHand(), true);
pluginManger.callEvent(damageEvent);
FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player);
pluginManger.callEvent(breakEvent);
if (!damageEvent.isCancelled() && !breakEvent.isCancelled()) {
return true;
}
return false;
}
public static boolean activationSuccessful(Player player, SkillType skill, double maxChance, int maxLevel) {
int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(skill);
int activationChance = PerksUtils.handleLuckyPerks(player, skill);
double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel);
return chance > Misc.getRandom().nextInt(activationChance);
}
public static boolean activationSuccessful(Player player, SkillType skill, double chance) {
return chance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(player, skill));
}
public static boolean unlockLevelReached(Player player, SkillType skill, int unlockLevel) {
return UserManager.getPlayer(player).getProfile().getSkillLevel(skill) > unlockLevel;
}
public static boolean treasureDropSuccessful(double dropChance, int activationChance) {
return dropChance > Misc.getRandom().nextDouble() * activationChance;
}
}