Add magical mod importer

Usage: Create a folder called 'import' inside /mcMMO/mods/. Place your latest Cauldron 1.7+ startup log in this folder and rename it to 'import.log'.
It is worth noting that it's advisable to create a short log by starting and stopping the server once, or by manually editing the log file to only include material mapping in order to speed up the import process.

When the server is running, use the command /mcimport. You will see the import progress in the console, once it is done the files are created in /mcMMO/mods/output/.

Any item that wasn't recognised gets placed in a .unknown.yml config file. Durability detection only works if the mod is installed when importing (it should be).
This commit is contained in:
TfT_02
2014-07-20 22:40:59 +02:00
parent 8db0d663dc
commit a48ada306c
5 changed files with 391 additions and 0 deletions

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@ -18,6 +18,7 @@ Version 1.5.01-dev
+ Added options to tools.yml and armor.yml config files to set a pretty repair material name
+ Added full support for repairables in tools.yml and armor.yml config files
+ Added new API class SkillAPI used to get a list of valid skill names
+ Added magical mod config file import command, for Cauldron 1.7+. Check wiki for usage
= Fixed bug where pistons would mess with the block tracking
= Fixed bug where the Updater was running on the main thread.
= Fixed bug when players would use /ptp without being in a party