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Possible fix for negative XP bug.
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@ -83,8 +83,6 @@ public class Combat
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Unarmed.disarmProcCheck(attacker, defender);
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}
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//Modify the event damage if Attacker is Berserk
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if(PPa.getBerserkMode())
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event.setDamage(event.getDamage() + (event.getDamage() / 2));
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@ -110,12 +108,22 @@ public class Combat
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int hpLeft = defender.getHealth(), xpinc = 0;
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if(hpLeft < event.getDamage())
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{
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if(hpLeft > 0)
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xpinc = hpLeft;
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else
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xpinc = 0;
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} else
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xpinc = event.getDamage();
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int xp = (int) (xpinc * 2 * LoadProperties.pvpxprewardmodifier);
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if(xp < 0)
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{
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//Debug messages here
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xp = Math.abs(xp); //Temporary fix
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}
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if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker))
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PPa.addXP(SkillType.AXES, xp*10, attacker);
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if(m.isSwords(attacker.getItemInHand()) && mcPermissions.getInstance().swords(attacker))
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@ -414,7 +422,12 @@ public class Combat
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int hpLeft = le.getHealth(), xpinc = 0;
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if(hpLeft < event.getDamage())
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{
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if(hpLeft > 0)
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xpinc = hpLeft;
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else
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xpinc = 0;
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}
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else
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xpinc = event.getDamage();
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