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Fixing the RNG display calculations for RetroMode

I temporarily disabled the output for graceful roll in the stats, will be turning that on again in the morning.
This commit is contained in:
nossr50
2019-01-25 01:36:14 -08:00
parent ef9b3d40e9
commit a421bd7e4c
3 changed files with 11 additions and 9 deletions
src/main/java/com/gmail/nossr50

@ -71,15 +71,17 @@ public class AcrobaticsCommand extends SkillCommand {
graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
String rollStrings[] = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.MINING_DOUBLE_DROPS);
//Format
double rollChanceLucky = rollChance * 1.333D;
double graceChanceLucky = graceChance * 1.333D;
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, String.valueOf(rollChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(rollChanceLucky)) : ""));
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0])
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : ""));
messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, String.valueOf(graceChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(graceChanceLucky)) : ""));
/*messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, String.valueOf(graceChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(graceChanceLucky)) : ""));*/
}
}