mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Not much work was done today because of testing & research
The real work begins soon
This commit is contained in:
@ -83,7 +83,7 @@ public class StringUtils {
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switch (secondaryAbility) {
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case HERBALISM_DOUBLE_DROPS :
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case MINING_DOUBLE_DROPS :
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case WOODCUTTING_DOUBLE_DROPS :
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case WOODCUTTING_HARVEST:
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return "Double Drops";
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case FISHING_TREASURE_HUNTER :
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case EXCAVATION_TREASURE_HUNTER :
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@ -0,0 +1,30 @@
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package com.gmail.nossr50.util.player;
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import org.bukkit.entity.Player;
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/**
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* This class will manage all types of feedback for a player done through mcMMO
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* Including
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* 1) Audio Feedback
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* 2) Visual Feedback (Anything on the screen that we use to convey information)
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*/
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public class FeedbackManager {
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/**
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* Used for sending specific sound cues to a player
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* @param player The player who will be receiving the sound cues
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*/
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public void sendAudioFeedback(Player player)
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{
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}
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/**
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* Used for sending specific visual aides to a player
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* @param player The player who will be receiving the visual feedback
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*/
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public void sendVisualFeedback(Player player)
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{
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}
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}
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@ -0,0 +1,7 @@
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package com.gmail.nossr50.util.player;
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public enum VisualFeedbackType {
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ADVANCEMENT,
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CHAT_MESSAGE,
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CUSTOM_SCOREBOARD
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}
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@ -26,6 +26,9 @@ import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Lists;
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/**
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* Manages the Scoreboards used to display a variety of mcMMO related information to the player
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*/
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public class ScoreboardManager {
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static final Map<String, ScoreboardWrapper> PLAYER_SCOREBOARDS = new HashMap<String, ScoreboardWrapper>();
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@ -51,11 +54,22 @@ public class ScoreboardManager {
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static final Map<AbilityType, String> abilityLabelsColored;
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static final Map<AbilityType, String> abilityLabelsSkill;
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/*
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* Initializes the static properties of this class
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*/
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static {
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/*
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* We need immutable objects for our Scoreboard's labels
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*/
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ImmutableMap.Builder<SkillType, String> skillLabelBuilder = ImmutableMap.builder();
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ImmutableMap.Builder<AbilityType, String> abilityLabelBuilder = ImmutableMap.builder();
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ImmutableMap.Builder<AbilityType, String> abilityLabelSkillBuilder = ImmutableMap.builder();
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/*
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* Builds the labels for our ScoreBoards
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* Stylizes the scoreboard in a Rainbow Pattern
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* This is off by default
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*/
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if (Config.getInstance().getScoreboardRainbows()) {
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// Everything but black, gray, gold
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List<ChatColor> colors = Lists.newArrayList(
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@ -93,6 +107,10 @@ public class ScoreboardManager {
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}
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}
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}
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/*
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* Builds the labels for our ScoreBoards
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* Stylizes the scoreboard using our normal color scheme
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*/
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else {
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for (SkillType type : SkillType.values()) {
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// Include child skills
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@ -3,6 +3,7 @@ package com.gmail.nossr50.util.scoreboards;
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import java.util.List;
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import java.util.Map;
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import jdk.internal.jline.internal.Nullable;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -40,9 +41,13 @@ public class ScoreboardWrapper {
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private Objective powerObjective;
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// Parameter variables (May be null / invalid)
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@Nullable
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private Scoreboard oldBoard = null;
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@Nullable
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public String targetPlayer = null;
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@Nullable
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public SkillType targetSkill = null;
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@Nullable
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private PlayerProfile targetProfile = null;
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public int leaderboardPage = -1;
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@ -0,0 +1,33 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import java.util.HashMap;
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/**
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* This class will handle the following things
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* 1) Informing the player of important milestones in a skill (Every 5 levels)
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* 2) Getting lists of milestones (skill unlocks) a player has
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* 3) Propagating events for milestones (API)
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*
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* By setting up a skill milestone system it will make managing the audio/visual feedback for progression a lot easier
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*
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*/
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//TODO: Inform players of milestones
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//TODO: Helper methods for getting milestones
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//TODO: Propagate events when milestones are achieved
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//TODO: Update existing parts of the codebase to use this where appropriate
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public class SkillMilestoneManager {
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public static final HashMap<SkillType, SecondaryAbility> subskillMilestones;
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static {
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//Init our maps
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subskillMilestones = new HashMap<>();
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for(SkillType skillType : SkillType.values())
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{
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//TODO: Setup these values
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}
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}
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}
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