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https://github.com/mcMMO-Dev/mcMMO.git
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Fix some bugs with Rupture and fix a small memory leak
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@@ -12,6 +12,7 @@ import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.axes.AxesManager;
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@@ -40,7 +41,6 @@ import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import java.util.EnumMap;
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import java.util.HashMap;
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@@ -93,8 +93,7 @@ public final class CombatUtils {
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mcMMOPlayer.checkAbilityActivation(PrimarySkillType.SWORDS);
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}
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if(target.getHealth() - event.getFinalDamage() >= 1)
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{
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if(target.getHealth() - event.getFinalDamage() > 0) {
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if (swordsManager.canUseRupture()) {
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swordsManager.processRupture(target);
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}
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@@ -1,19 +1,18 @@
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package com.gmail.nossr50.util.skills;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.apache.commons.lang.math.RandomUtils;
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import org.bukkit.*;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.Arrays;
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public final class ParticleEffectUtils {
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private ParticleEffectUtils() {}
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