Fix some bugs with Rupture and fix a small memory leak

This commit is contained in:
nossr50
2021-04-02 20:31:19 -07:00
parent 002887e244
commit a2ee4be86a
13 changed files with 44 additions and 44 deletions

View File

@@ -8,6 +8,7 @@ import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.google.common.base.Objects;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.scheduler.BukkitRunnable;
import org.jetbrains.annotations.NotNull;
@@ -27,7 +28,7 @@ public class RuptureTask extends BukkitRunnable {
public RuptureTask(@NotNull McMMOPlayer ruptureSource, @NotNull LivingEntity targetEntity, double pureTickDamage, double explosionDamage) {
this.ruptureSource = ruptureSource;
this.targetEntity = targetEntity;
this.expireTick = AdvancedConfig.getInstance().getRuptureDurationSeconds(targetEntity instanceof Player);
this.expireTick = AdvancedConfig.getInstance().getRuptureDurationSeconds(targetEntity instanceof Player) * 20;
this.ruptureTick = 0;
this.damageTickTracker = 0;
@@ -44,12 +45,10 @@ public class RuptureTask extends BukkitRunnable {
//Rupture hasn't ended yet
if(ruptureTick < expireTick) {
//Is it time to damage?
if(damageTickTracker >= DAMAGE_TICK_INTERVAL) {
damageTickTracker = 0; //Reset
ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
double finalDamage = 0; //Used for mob health bars and setting last damage
if(targetEntity.getHealth() > 0.01) {
double healthBeforeRuptureIsApplied = targetEntity.getHealth();
@@ -59,21 +58,8 @@ public class RuptureTask extends BukkitRunnable {
mcMMO.p.getLogger().severe("DEBUG: Miscalculating Rupture tick damage");
} else {
targetEntity.setHealth(damagedHealth); //Hurt entity without the unwanted side effects of damage()
//TODO: Do we need to set last damage? Double check
finalDamage = healthBeforeRuptureIsApplied - targetEntity.getHealth();
if(finalDamage <= 0) {
mcMMO.p.getLogger().severe("DEBUG: Miscalculating final damage for Rupture");
} else {
//Actually should this even be done?
targetEntity.setLastDamage(finalDamage);
}
}
}
//Update Health bars
MobHealthbarUtils.handleMobHealthbars(targetEntity, finalDamage, mcMMO.p);
}
} else {
explode();
@@ -84,8 +70,15 @@ public class RuptureTask extends BukkitRunnable {
}
}
public void refreshRupture() {
damageTickTracker = DAMAGE_TICK_INTERVAL;
ruptureTick = 0;
}
public void explode() {
ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
targetEntity.setMetadata(mcMMO.EXPLOSION_FROM_RUPTURE, new FixedMetadataValue(mcMMO.p, "null"));
ParticleEffectUtils.playGreaterImpactEffect(targetEntity); //Animate
if(ruptureSource.getPlayer() != null && ruptureSource.getPlayer().isValid()) {
targetEntity.damage(getExplosionDamage(), ruptureSource.getPlayer());
@@ -94,6 +87,7 @@ public class RuptureTask extends BukkitRunnable {
}
targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
this.cancel(); //Task no longer needed
}