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Fix some bugs with Rupture and fix a small memory leak
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Version 2.1.186
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Rupture has been reworked to solve a few outstanding issues (see notes)
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Fixed an exploit involving enchantments (thanks TheBusyBiscuit)
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Fixed a very small memory leak that would only happen in very rare situations
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Gore no longer applies Rupture
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Gore no longer sends a message to the Wolf owner when it triggers
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Gore no longer sends a message to players that are hit by it
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@ -27,7 +29,7 @@ Version 2.1.186
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NOTES:
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The old Rupture would constantly interfere with your ability to do a Sweep Attack/Swipe with swords, the new one solves this problem
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Targets will bleed and take "pure" damage while bleeding, this never kills the target. It will reduce them to 0.01 HP.
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After 5 seconds since your last attack on the target have transpired Rupture "explodes" dealing a large amount of damage, this damage is not pure and is affected by armor etc.
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After 5 seconds of not applying Rupture on the target Rupture explodes dealing a large amount of damage, this damage is not pure and is affected by armor etc.
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Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects
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The new Rupture no longer constantly interferes with the vanilla Swipe (the AOE attack built into Minecraft)
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The new Rupture has not had a fine tuned balance pass, I will be balancing it frequently after this patch, it may be too weak or too strong in its current form
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