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@ -16,12 +16,13 @@
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*/
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package com.gmail.nossr50.skills;
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import org.bukkit.Material;
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import org.bukkit.ChatColor;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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@ -34,9 +35,6 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
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/*
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* Repair requirements for each material
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*/
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private static int rGold = LoadProperties.rGold;
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private static String nGold = LoadProperties.nGold;
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private static int rStone = LoadProperties.rStone;
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@ -52,11 +50,17 @@ public class Repair {
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private static int rLeather = LoadProperties.rLeather;
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private static String nLeather = LoadProperties.nLeather;
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private static int dLevel = LoadProperties.repairdiamondlevel;
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private static int iLevel = LoadProperties.repairIronLevel;
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private static int gLevel = LoadProperties.repairGoldLevel;
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private static int sLevel = LoadProperties.repairStoneLevel;
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private static boolean spout = LoadProperties.spoutEnabled;
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public static void repairCheck(Player player, ItemStack is, Block block){
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PlayerProfile PP = Users.getProfile(player);
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short durabilityBefore = player.getItemInHand().getDurability();
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short durabilityAfter = 0;
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short dif = 0;
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short durabilityBefore = is.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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//Stuff for keeping enchants
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Enchantment[] enchants = new Enchantment[is.getEnchantments().size()];
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@ -71,7 +75,7 @@ public class Repair {
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}
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if(block != null && mcPermissions.getInstance().repair(player)){
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if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
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if(durabilityBefore > 0 && is.getAmount() < 2){
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/*
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* REPAIR ARMOR
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@ -79,63 +83,31 @@ public class Repair {
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if(isArmor(is) && LoadProperties.repairArmor){
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//DIAMOND ARMOR
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if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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removeItem(player, rDiamond);
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if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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inventory.removeItem(new ItemStack(rDiamond, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 6); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 6, true);
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}
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//IRON ARMOR
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else if (isIronArmor(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
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removeItem(player, rIron);
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else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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inventory.removeItem(new ItemStack(rIron, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 2); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 2, true);
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}
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//GOLD ARMOR
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else if (isGoldArmor(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
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removeItem(player, rGold);
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else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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inventory.removeItem(new ItemStack(rGold, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 4); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 4, true);
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}
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//LEATHER ARMOR
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else if (isLeatherArmor(is) && hasItem(player, rLeather)){
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removeItem(player, rLeather);
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else if (isLeatherArmor(is) && inventory.contains(rLeather)){
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inventory.removeItem(new ItemStack(rLeather, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 1); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//UNABLE TO REPAIR
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@ -150,124 +122,45 @@ public class Repair {
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if(isTools(is) && LoadProperties.repairTools){
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//STONE TOOLS
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if(isStoneTools(is) && hasItem(player, rStone) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairStoneLevel){
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removeItem(player, rStone);
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if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
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inventory.removeItem(new ItemStack(rStone, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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//STONE NERF
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//WOOD TOOLS
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else if(isWoodTools(is) && hasItem(player,rWood)){
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removeItem(player,rWood);
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else if(isWoodTools(is) && inventory.contains(rWood)){
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inventory.removeItem(new ItemStack(rWood, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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//WOOD NERF
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//IRON TOOLS
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else if(isIronTools(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
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removeItem(player, rIron);
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else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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inventory.removeItem(new ItemStack(rIron, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//DIAMOND TOOLS
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else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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removeItem(player, rDiamond);
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else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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inventory.removeItem(new ItemStack(rDiamond, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//GOLD TOOLS
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else if(isGoldTools(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
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removeItem(player, rGold);
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else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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inventory.removeItem(new ItemStack(rGold, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 8, true);
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}
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//BOW
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else if(isBow(is) && hasItem(player, rString)){
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removeItem(player, rString);
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else if(isBow(is) && inventory.contains(rString)){
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inventory.removeItem(new ItemStack(rString, 1));
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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//STRING NERF
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//UNABLE TO REPAIR
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@ -288,22 +181,46 @@ public class Repair {
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}
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}
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public static int getArcaneForgingRank(PlayerProfile PP){
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int rank = 0;
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public static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
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{
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short durabilityAfter = is.getDurability();
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short dif = (short) (durabilityBefore - durabilityAfter);
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if(boost)
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dif = (short) (dif * modify);
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if(!boost)
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dif = (short) (dif / modify);
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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if(m.isSwords(is))
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dif = (short) (dif / 2);
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if(m.isHoe(is))
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dif = (short) (dif / 2);
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if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank4)
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rank = 4;
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PP.addXP(SkillType.REPAIR, dif*10, player);
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|
|
|
|
|
|
|
|
else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank3)
|
|
|
|
|
rank = 3;
|
|
|
|
|
//CLANG CLANG
|
|
|
|
|
if(spout)
|
|
|
|
|
SpoutStuff.playRepairNoise(player);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank2)
|
|
|
|
|
rank = 2;
|
|
|
|
|
/**
|
|
|
|
|
* Get current Arcane Forging rank.
|
|
|
|
|
*
|
|
|
|
|
* @param skillLevel The skill level of the player whose rank is being checked
|
|
|
|
|
* @return The player's current Arcane Forging rank
|
|
|
|
|
*/
|
|
|
|
|
public static int getArcaneForgingRank(int skillLevel)
|
|
|
|
|
{
|
|
|
|
|
if(skillLevel >= LoadProperties.arcaneRank4)
|
|
|
|
|
return 4;
|
|
|
|
|
if (skillLevel >= LoadProperties.arcaneRank3)
|
|
|
|
|
return 3;
|
|
|
|
|
if(skillLevel >= LoadProperties.arcaneRank2)
|
|
|
|
|
return 2;
|
|
|
|
|
if (skillLevel >= LoadProperties.arcaneRank1)
|
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
|
|
else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank1)
|
|
|
|
|
rank = 1;
|
|
|
|
|
|
|
|
|
|
return rank;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
|
|
|
|
@ -311,7 +228,7 @@ public class Repair {
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int pos = 0;
|
|
|
|
|
int rank = getArcaneForgingRank(PP);
|
|
|
|
|
int rank = getArcaneForgingRank(PP.getSkillLevel(SkillType.REPAIR));
|
|
|
|
|
|
|
|
|
|
if(rank == 0)
|
|
|
|
|
{
|
|
|
|
@ -374,7 +291,15 @@ public class Repair {
|
|
|
|
|
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public static int getEnchantChance(int rank){
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets chance of keeping enchantment during repair.
|
|
|
|
|
*
|
|
|
|
|
* @param rank Arcane Forging rank
|
|
|
|
|
* @return The chance of keeping the enchantment
|
|
|
|
|
*/
|
|
|
|
|
public static int getEnchantChance(int rank)
|
|
|
|
|
{
|
|
|
|
|
switch(rank)
|
|
|
|
|
{
|
|
|
|
|
case 4:
|
|
|
|
@ -389,6 +314,13 @@ public class Repair {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets chance of enchantment being downgraded during repair.
|
|
|
|
|
*
|
|
|
|
|
* @param rank Arcane Forging rank
|
|
|
|
|
* @return The chance of the enchantment being downgraded
|
|
|
|
|
*/
|
|
|
|
|
public static int getDowngradeChance(int rank)
|
|
|
|
|
{
|
|
|
|
|
switch(rank)
|
|
|
|
@ -405,6 +337,7 @@ public class Repair {
|
|
|
|
|
return 100;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static boolean isArmor(ItemStack is){
|
|
|
|
|
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
|
|
|
|
|
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
|
|
|
|
@ -450,312 +383,139 @@ public class Repair {
|
|
|
|
|
public static boolean isBow(ItemStack is){
|
|
|
|
|
return is.getTypeId() == 261;
|
|
|
|
|
}
|
|
|
|
|
public static void removeItem(Player player, int typeid)
|
|
|
|
|
{
|
|
|
|
|
ItemStack[] inventory = player.getInventory().getContents();
|
|
|
|
|
for(ItemStack x : inventory){
|
|
|
|
|
if(x != null && x.getTypeId() == typeid){
|
|
|
|
|
if(x.getAmount() == 1){
|
|
|
|
|
x.setTypeId(0);
|
|
|
|
|
x.setAmount(0);
|
|
|
|
|
player.getInventory().setContents(inventory);
|
|
|
|
|
} else{
|
|
|
|
|
x.setAmount(x.getAmount() - 1);
|
|
|
|
|
player.getInventory().setContents(inventory);
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public static boolean hasItem(Player player, int typeid){
|
|
|
|
|
ItemStack[] inventory = player.getInventory().getContents();
|
|
|
|
|
for(ItemStack x : inventory){
|
|
|
|
|
if(x != null && x.getTypeId() == typeid){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Computes repair bonuses.
|
|
|
|
|
*
|
|
|
|
|
* @param player The player repairing an item
|
|
|
|
|
* @param durability The durability of the item being repaired
|
|
|
|
|
* @param ramt The base amount of durability repaired to the item
|
|
|
|
|
* @return The final amount of durability repaired to the item
|
|
|
|
|
*/
|
|
|
|
|
public static short repairCalculate(Player player, short durability, int ramt){
|
|
|
|
|
PlayerProfile PP = Users.getProfile(player);
|
|
|
|
|
float bonus = (float)(PP.getSkillLevel(SkillType.REPAIR)) / 500;
|
|
|
|
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
|
|
float bonus = (float)(skillLevel/500);
|
|
|
|
|
bonus = (ramt * bonus);
|
|
|
|
|
ramt+=bonus;
|
|
|
|
|
if(checkPlayerProcRepair(player)){
|
|
|
|
|
if(checkPlayerProcRepair(player))
|
|
|
|
|
ramt = (short) (ramt * 2);
|
|
|
|
|
}
|
|
|
|
|
durability-=ramt;
|
|
|
|
|
if(durability < 0){
|
|
|
|
|
if(durability < 0)
|
|
|
|
|
durability = 0;
|
|
|
|
|
}
|
|
|
|
|
return durability;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the base durability amount to repair an item.
|
|
|
|
|
*
|
|
|
|
|
* @param is The item being repaired
|
|
|
|
|
* @param player The player repairing the item
|
|
|
|
|
* @return The final amount of durability repaired to the item
|
|
|
|
|
*/
|
|
|
|
|
public static short getRepairAmount(ItemStack is, Player player){
|
|
|
|
|
short durability = is.getDurability();
|
|
|
|
|
short maxDurability = is.getType().getMaxDurability();
|
|
|
|
|
int ramt = 0;
|
|
|
|
|
switch(is.getTypeId())
|
|
|
|
|
{
|
|
|
|
|
/*
|
|
|
|
|
* TOOLS
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
//SHEARS
|
|
|
|
|
case 359:
|
|
|
|
|
ramt = Material.SHEARS.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
//BOW
|
|
|
|
|
case 261:
|
|
|
|
|
ramt = Material.BOW.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* WOOD TOOLS */
|
|
|
|
|
|
|
|
|
|
//WOOD SWORD
|
|
|
|
|
case 268:
|
|
|
|
|
ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
//WOOD SHOVEL
|
|
|
|
|
case 269:
|
|
|
|
|
ramt = Material.WOOD_SPADE.getMaxDurability();
|
|
|
|
|
break;
|
|
|
|
|
//WOOD PICKAXE
|
|
|
|
|
case 270:
|
|
|
|
|
ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//WOOD AXE
|
|
|
|
|
case 271:
|
|
|
|
|
ramt = Material.WOOD_AXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//WOOD HOE
|
|
|
|
|
case 290:
|
|
|
|
|
ramt = Material.WOOD_HOE.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* STONE TOOLS */
|
|
|
|
|
|
|
|
|
|
//STONE SWORD
|
|
|
|
|
case 272:
|
|
|
|
|
ramt = Material.STONE_SWORD.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
//STONE SHOVEL
|
|
|
|
|
case 273:
|
|
|
|
|
ramt = Material.STONE_SPADE.getMaxDurability();
|
|
|
|
|
break;
|
|
|
|
|
//STONE PICKAXE
|
|
|
|
|
case 274:
|
|
|
|
|
ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//STONE AXE
|
|
|
|
|
case 275:
|
|
|
|
|
ramt = Material.STONE_AXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//STONE HOE
|
|
|
|
|
case 291:
|
|
|
|
|
ramt = Material.STONE_HOE.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* IRON TOOLS */
|
|
|
|
|
|
|
|
|
|
//IRON SWORD
|
|
|
|
|
case 267:
|
|
|
|
|
ramt = Material.IRON_SWORD.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
//IRON SHOVEL
|
|
|
|
|
case 256:
|
|
|
|
|
ramt = Material.IRON_SPADE.getMaxDurability();
|
|
|
|
|
break;
|
|
|
|
|
//IRON PICK
|
|
|
|
|
case 257:
|
|
|
|
|
ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//IRON AXE
|
|
|
|
|
case 258:
|
|
|
|
|
ramt = Material.IRON_AXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//IRON HOE
|
|
|
|
|
case 292:
|
|
|
|
|
ramt = Material.IRON_HOE.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* DIAMOND TOOLS */
|
|
|
|
|
|
|
|
|
|
//DIAMOND SWORD
|
|
|
|
|
case 276:
|
|
|
|
|
ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
//DIAMOND SHOVEL
|
|
|
|
|
case 277:
|
|
|
|
|
ramt = Material.DIAMOND_SPADE.getMaxDurability();
|
|
|
|
|
break;
|
|
|
|
|
//DIAMOND PICK
|
|
|
|
|
case 278:
|
|
|
|
|
ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//DIAMOND AXE
|
|
|
|
|
case 279:
|
|
|
|
|
ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//DIAMOND HOE
|
|
|
|
|
case 293:
|
|
|
|
|
ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* GOLD TOOLS */
|
|
|
|
|
|
|
|
|
|
//GOLD SWORD
|
|
|
|
|
case 283:
|
|
|
|
|
ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
//GOLD SHOVEL
|
|
|
|
|
case 284:
|
|
|
|
|
ramt = Material.GOLD_SPADE.getMaxDurability();
|
|
|
|
|
break;
|
|
|
|
|
//GOLD PICK
|
|
|
|
|
case 285:
|
|
|
|
|
ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//GOLD AXE
|
|
|
|
|
case 286:
|
|
|
|
|
ramt = Material.GOLD_AXE.getMaxDurability() / 3;
|
|
|
|
|
break;
|
|
|
|
|
//GOLD HOE
|
|
|
|
|
case 294:
|
|
|
|
|
ramt = Material.GOLD_HOE.getMaxDurability() / 2;
|
|
|
|
|
break;
|
|
|
|
|
/*
|
|
|
|
|
* ARMOR
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/* IRON ARMOR */
|
|
|
|
|
|
|
|
|
|
//IRON HELMET
|
|
|
|
|
case 306:
|
|
|
|
|
ramt = Material.IRON_HELMET.getMaxDurability() / 5;
|
|
|
|
|
break;
|
|
|
|
|
//IRON CHESTPLATE
|
|
|
|
|
case 307:
|
|
|
|
|
ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
|
|
|
|
|
break;
|
|
|
|
|
//IRON LEGGINGS
|
|
|
|
|
case 308:
|
|
|
|
|
ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
|
|
|
|
|
break;
|
|
|
|
|
//IRON BOOTS
|
|
|
|
|
case 309:
|
|
|
|
|
ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* DIAMOND ARMOR */
|
|
|
|
|
|
|
|
|
|
//DIAMOND HELMET
|
|
|
|
|
case 310:
|
|
|
|
|
ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
|
|
|
|
|
break;
|
|
|
|
|
//DIAMOND CHESTPLATE
|
|
|
|
|
case 311:
|
|
|
|
|
ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
|
|
|
|
|
break;
|
|
|
|
|
//DIAMOND LEGGINGS
|
|
|
|
|
case 312:
|
|
|
|
|
ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
|
|
|
|
|
break;
|
|
|
|
|
//DIAMOND BOOTS
|
|
|
|
|
case 313:
|
|
|
|
|
ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* GOLD ARMOR */
|
|
|
|
|
|
|
|
|
|
//GOLD HELMET
|
|
|
|
|
case 314:
|
|
|
|
|
ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
|
|
|
|
|
break;
|
|
|
|
|
//GOLD CHESTPLATE
|
|
|
|
|
case 315:
|
|
|
|
|
ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
|
|
|
|
|
break;
|
|
|
|
|
//GOLD LEGGINGS
|
|
|
|
|
case 316:
|
|
|
|
|
ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
|
|
|
|
|
break;
|
|
|
|
|
//GOLD BOOTS
|
|
|
|
|
case 317:
|
|
|
|
|
ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* LEATHER ARMOR */
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//LEATHER HELMET
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case 298:
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ramt = Material.LEATHER_HELMET.getMaxDurability() / 5;
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break;
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//LEATHER CHESTPLATE
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case 299:
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ramt = Material.LEATHER_CHESTPLATE.getMaxDurability() / 8;
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break;
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//LEATHER LEGGINGS
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case 300:
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ramt = Material.LEATHER_LEGGINGS.getMaxDurability() / 7;
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break;
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//LEATHER BOOTS
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case 301:
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ramt = Material.LEATHER_BOOTS.getMaxDurability() / 4;
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break;
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}
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if(m.isShovel(is))
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ramt = maxDurability;
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else if(m.isHoe(is) || m.isSwords(is) || is.getTypeId() == 359)
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ramt = maxDurability / 2;
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else if(m.isAxes(is) || m.isMiningPick(is) || isBow(is))
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ramt = maxDurability / 3;
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else if(m.isBoots(is))
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ramt = maxDurability / 4;
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else if(m.isHelmet(is))
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ramt = maxDurability / 5;
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else if(m.isPants(is))
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ramt = maxDurability / 7;
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else if(m.isChestplate(is))
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ramt = maxDurability / 8;
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return repairCalculate(player, durability, ramt);
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}
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/**
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* Informs a player that the repair has failed.
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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*/
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public static void needMoreVespeneGas(ItemStack is, Player player)
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{
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PlayerProfile PP = Users.getProfile(player);
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if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
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{
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player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
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} else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
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if(isDiamondTools(is) && !hasItem(player, rDiamond))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
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if(isIronTools(is) && !hasItem(player, rIron))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
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if(isGoldTools(is) && !hasItem(player, rGold))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
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if(isWoodTools(is) && !hasItem(player,rWood))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
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if(isStoneTools(is) && !hasItem(player, rStone))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
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} else if (isDiamondArmor(is) && !hasItem(player, rDiamond)){
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
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} else if (isIronArmor(is) && !hasItem(player, rIron)){
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
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} else if (isGoldArmor(is) && !hasItem(player, rGold)){
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
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} else if (isLeatherArmor(is) && !hasItem(player, rLeather)){
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
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} else if (isBow(is) && !hasItem(player, rString)){
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
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} else if (is.getAmount() > 1)
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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if(is.getAmount() > 1)
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player.sendMessage(mcLocale.getString("Skills.StackedItems"));
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else
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{
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if(isDiamondTools(is) || isDiamondArmor(is))
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{
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if(skillLevel < LoadProperties.repairdiamondlevel)
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player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
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}
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else if(isIronTools(is) || isIronArmor(is))
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{
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if(skillLevel < LoadProperties.repairIronLevel)
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player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
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}
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else if(isGoldTools(is) || isGoldArmor(is))
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{
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if(skillLevel < LoadProperties.repairGoldLevel)
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player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
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}
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else if(isStoneTools(is))
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{
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if(skillLevel < LoadProperties.repairStoneLevel)
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player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
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}
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else if(isWoodTools(is))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
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else if (isLeatherArmor(is))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
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else if (isBow(is))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
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}
|
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}
|
|
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|
|
/**
|
|
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|
|
* Checks for Super Repair bonus.
|
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|
|
*
|
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|
|
* @param player The player repairing an item.
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* @return true if bonus granted, false otherwise
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|
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|
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*/
|
|
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|
|
public static boolean checkPlayerProcRepair(Player player)
|
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|
|
{
|
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|
|
PlayerProfile PP = Users.getProfile(player);
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|
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if(player != null)
|
|
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|
|
{
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if(PP.getSkillLevel(SkillType.REPAIR) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)))
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
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{
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player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
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return true;
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}
|
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|
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}
|
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|
|
return false;
|
|
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|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Repairs an item.
|
|
|
|
|
*
|
|
|
|
|
* @param player The player repairing an item
|
|
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|
|
* @param enchants The enchantments on the item
|
|
|
|
|
* @param enchantsLevel The level of the enchantments on the item
|
|
|
|
|
*/
|
|
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|
|
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
|
|
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|
|
{
|
|
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|
|
PlayerProfile PP = Users.getProfile(player);
|
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|
|
ItemStack is = player.getItemInHand();
|
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|
|
//Handle the enchantments
|
|
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|
|
addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
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|
|
player.getItemInHand().setDurability(getRepairAmount(is, player));
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|
|
addEnchants(is, enchants, enchantsLevel, PP, player);
|
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|
|
is.setDurability(getRepairAmount(is, player));
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|
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|
|
}
|
|
|
|
|
}
|