mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Fixed even more of GJ's mistakes :P
This commit is contained in:
parent
9c11a6ffb0
commit
a2c83425f2
@ -37,7 +37,7 @@ public class Archery
|
||||
pluginx.misc.arrowTracker.put(x, 0);
|
||||
if(attacker != null)
|
||||
{
|
||||
if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000)
|
||||
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
|
||||
{
|
||||
pluginx.misc.arrowTracker.put(x, 1);
|
||||
}
|
||||
@ -48,7 +48,7 @@ public class Archery
|
||||
{
|
||||
if(attacker != null)
|
||||
{
|
||||
if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000)
|
||||
if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
|
||||
{
|
||||
pluginx.misc.arrowTracker.put(x, 1);
|
||||
}
|
||||
|
@ -170,7 +170,7 @@ public class Mining
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)) || PP.getSkillLevel(SkillType.MINING) > 1000)
|
||||
if(PP.getSkillLevel(SkillType.MINING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)))
|
||||
{
|
||||
blockProcSimulate(block, player);
|
||||
return;
|
||||
|
@ -742,7 +742,7 @@ public class Repair {
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
if(player != null)
|
||||
{
|
||||
if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)) || PP.getSkillLevel(SkillType.REPAIR) > 1000)
|
||||
if(PP.getSkillLevel(SkillType.REPAIR) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
||||
return true;
|
||||
|
@ -49,7 +49,7 @@ public class WoodCutting
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
if(player != null)
|
||||
{
|
||||
if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)) || PP.getSkillLevel(SkillType.WOODCUTTING) > 1000)
|
||||
if(PP.getSkillLevel(SkillType.WOODCUTTING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)))
|
||||
{
|
||||
ItemStack item = new ItemStack(mat, 1, (short) 0, type);
|
||||
m.mcDropItem(block.getLocation(), item);
|
||||
|
Loading…
Reference in New Issue
Block a user