Fixed even more of GJ's mistakes :P

This commit is contained in:
nossr50 2012-02-09 09:47:17 -08:00
parent 9c11a6ffb0
commit a2c83425f2
4 changed files with 5 additions and 5 deletions

View File

@ -37,7 +37,7 @@ public class Archery
pluginx.misc.arrowTracker.put(x, 0); pluginx.misc.arrowTracker.put(x, 0);
if(attacker != null) if(attacker != null)
{ {
if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000) if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
{ {
pluginx.misc.arrowTracker.put(x, 1); pluginx.misc.arrowTracker.put(x, 1);
} }
@ -48,7 +48,7 @@ public class Archery
{ {
if(attacker != null) if(attacker != null)
{ {
if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000) if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
{ {
pluginx.misc.arrowTracker.put(x, 1); pluginx.misc.arrowTracker.put(x, 1);
} }

View File

@ -170,7 +170,7 @@ public class Mining
{ {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)) || PP.getSkillLevel(SkillType.MINING) > 1000) if(PP.getSkillLevel(SkillType.MINING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)))
{ {
blockProcSimulate(block, player); blockProcSimulate(block, player);
return; return;

View File

@ -742,7 +742,7 @@ public class Repair {
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
if(player != null) if(player != null)
{ {
if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)) || PP.getSkillLevel(SkillType.REPAIR) > 1000) if(PP.getSkillLevel(SkillType.REPAIR) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)))
{ {
player.sendMessage(mcLocale.getString("Skills.FeltEasy")); player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
return true; return true;

View File

@ -49,7 +49,7 @@ public class WoodCutting
Material mat = Material.getMaterial(block.getTypeId()); Material mat = Material.getMaterial(block.getTypeId());
if(player != null) if(player != null)
{ {
if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)) || PP.getSkillLevel(SkillType.WOODCUTTING) > 1000) if(PP.getSkillLevel(SkillType.WOODCUTTING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)))
{ {
ItemStack item = new ItemStack(mat, 1, (short) 0, type); ItemStack item = new ItemStack(mat, 1, (short) 0, type);
m.mcDropItem(block.getLocation(), item); m.mcDropItem(block.getLocation(), item);