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Reworking the AxeManager.
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@ -95,8 +95,10 @@ Skills:
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GreaterImpact_BonusDamage: 2
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# ArmorImpact_Chance: Chance of hitting with ArmorImpact
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# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel: 50
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ArmorImpact_Chance: 25.0
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ArmorImpact_MaxPercentageDurabilityDamage: 20.0
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# SkullSplitter_DamageModifier: Damage will get divided by this modifier
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