No reason to have this many functions...

This commit is contained in:
GJ
2013-10-01 08:57:21 -04:00
committed by TfT_02
parent 68eb51a3d0
commit a25dc24c6c
11 changed files with 229 additions and 697 deletions

View File

@@ -7,6 +7,7 @@ import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.fishing.Fishing;
import com.gmail.nossr50.skills.fishing.Fishing.Tier;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
@@ -135,7 +136,7 @@ public class FishingCommand extends SkillCommand {
}
if (canTreasureHunt) {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", lootTier));
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", lootTier, Tier.EIGHT.toNumerical()));
}
if (canMagicHunt) {
@@ -143,7 +144,7 @@ public class FishingCommand extends SkillCommand {
}
if (canShake) {
int unlockLevel = AdvancedConfig.getInstance().getFishingTierLevelsTier1();
int unlockLevel = AdvancedConfig.getInstance().getFishingTierLevel(Tier.ONE);
if (skillValue < unlockLevel) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Fishing.Ability.Locked.0", unlockLevel)));