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Added help menu text for Herbalism hunger bonuses (MCCORE-5)
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@ -29,6 +29,10 @@ public class HerbalismCommand implements CommandExecutor {
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bonus++;
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if (PP.getSkillLevel(SkillType.HERBALISM) >= 600)
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bonus++;
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if (PP.getSkillLevel(SkillType.HERBALISM) >= 800)
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bonus++;
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if (PP.getSkillLevel(SkillType.HERBALISM) >= 1000)
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bonus++;
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.HERBALISM);
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@ -51,11 +55,13 @@ public class HerbalismCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsHerbalism1_0"), mcLocale.getString("m.EffectsHerbalism1_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsHerbalism2_0"), mcLocale.getString("m.EffectsHerbalism2_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsHerbalism3_0"), mcLocale.getString("m.EffectsHerbalism3_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsHerbalism4_0"), mcLocale.getString("m.EffectsHerbalism4_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsHerbalism5_0"), mcLocale.getString("m.EffectsHerbalism5_1") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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player.sendMessage(mcLocale.getString("m.HerbalismGreenTerraLength", new Object[] { ticks }));
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player.sendMessage(mcLocale.getString("m.HerbalismGreenThumbChance", new Object[] { gpercentage }));
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player.sendMessage(mcLocale.getString("m.HerbalismGreenThumbStage", new Object[] { bonus }));
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player.sendMessage(mcLocale.getString("m.HerbalismFoodPlus", new Object[] { bonus } ));
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player.sendMessage(mcLocale.getString("m.HerbalismDoubleDropChance", new Object[] { percentage }));
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return true;
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@ -261,18 +261,16 @@ public class mcEntityListener implements Listener
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int foodChange = newFoodLevel - currentFoodLevel;
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int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
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if(herbLevel < 200)
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foodChange = foodChange + 1;
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if(herbLevel >= 200 && herbLevel < 400)
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foodChange = foodChange + 2;
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if(herbLevel >= 400 && herbLevel < 600)
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foodChange = foodChange + 3;
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if(herbLevel >= 600 && herbLevel < 800)
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foodChange = foodChange + 4;
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if(herbLevel >= 800 && herbLevel < 1000)
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foodChange = foodChange + 5;
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if(herbLevel >= 1000)
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if(herbLevel >= 600 && herbLevel < 800)
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foodChange = foodChange + 6;
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if(herbLevel >= 800 && herbLevel < 1000)
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foodChange = foodChange + 8;
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if(herbLevel >= 1000)
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foodChange = foodChange + 10;
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newFoodLevel = currentFoodLevel + foodChange;
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if(newFoodLevel > 20)
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@ -182,17 +182,17 @@ m.EffectsHerbalism1_0=Green Terra (ABILITY)
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m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
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m.EffectsHerbalism2_0=Green Thumb (Wheat)
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m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
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m.EffectsHerbalism3_0=Green Thumb (Cobble)
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m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
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m.EffectsHerbalism3_0=Green Thumb (Cobble/Stone Brick)
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m.EffectsHerbalism3_1=Cobblestone/Stone Brick -> Mossy w/ Seeds
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m.EffectsHerbalism4_0=Food+
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m.EffectsHerbalism4_1=Modifies health received from bread/stew
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m.EffectsHerbalism4_1=Modifies hunger received from bread/stew/melon/cookies
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m.EffectsHerbalism5_0=Double Drops (All Herbs)
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m.EffectsHerbalism5_1=Double the normal loot
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m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
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m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
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m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
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m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} hunger
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m.SkillExcavation=EXCAVATION
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m.XPGainExcavation=Digging and finding treasures
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m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
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