Minor tweaks to BleedSimulate()

This commit is contained in:
nossr50 2012-02-27 03:53:15 -08:00
parent 4b26732f51
commit a0ab16eaa7

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@ -237,9 +237,7 @@ public class Swords
//Bleed monsters/animals
for(LivingEntity x : plugin.misc.bleedTracker)
{
if(x == null){continue;}
if(x.getHealth() <= 0)
if(x.isDead())
{
plugin.misc.addToBleedRemovalQue(x);
continue;