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Added the possibility to not use a max level for Fishing
by using a negative number, changed default treasure.yml file accordingly
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@ -25,13 +25,11 @@ Version 1.4.00-dev
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= Fixed Leaf Blower not respecting the unlock level set in advanced.yml
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= Fixed abilities activating with the wrong tool in hand
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= Fixed Experience.Gains.Mobspawners.Enabled not being used correctly (the check was inverted)
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<<<<<<< Upstream, based on origin/master
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= Fixed bug where Iron Grip was using the attacker's skill values rather than the defender's.
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= Fixed a bug where /party kick would trigger the PartyChangeEvent for the wrong player
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= Fixed a bug where party join messages weren't displayed
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=======
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! A Fishing catch will now always contains a fish even if a treasure is found
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>>>>>>> 1f7a94a Changed Fishing to always give a fish on a successful catch
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! It is now possible to use a negative number for Max_Level in treasures.yml to not use a maximum level, changed default file accordingly
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! A Fishing catch will now always contains a fish even if a treasure is found
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! Changed how Berserk handles not picking up items to avoid listening to PlayerPickupItemEvent
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! Moved Hylian Luck into a separate listener since it actually cancels the event and shouldn't just be on MONITOR.
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! Changed how Tree Feller is handled, it should now put less stress on the CPU
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@ -131,10 +131,8 @@ public class TreasuresConfig extends ConfigLoader{
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}
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int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Level");
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if (maxLevel < 0) {
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reason.add("Invalid Max_Level: " + maxLevel);
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}
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if (noErrorsInTreasure(reason)) {
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FishingTreasure fTreasure = new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel);
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@ -111,7 +111,9 @@ public class Fishing {
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List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
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for (FishingTreasure treasure : TreasuresConfig.getInstance().fishingRewards) {
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if (treasure.getDropLevel() <= skillLevel && treasure.getMaxLevel() >= skillLevel) {
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int maxLevel = treasure.getMaxLevel();
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if (treasure.getDropLevel() <= skillLevel && (maxLevel >= skillLevel || maxLevel <= 0)) {
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rewards.add(treasure);
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}
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}
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