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Added Dodge, Arrow Retrieval to rank system
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@ -116,6 +116,9 @@ Version 2.1.0
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! (Skills) Shake now uses a rank system
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! (Skills) Flux Mining now uses a rank system
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! (Skills) Removed traps from fishing
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! (Skills) Dodge now uses a rank system
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! (Skills) Arrow Retrieval now uses a rank system
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! (Kraken) Removed everything involving the kraken
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= (Skills) Shake now sends custom damage types for better nocheat compat
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! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
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@ -7,7 +7,7 @@ public enum SubSkillType {
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/* !! Warning -- Do not let subskills share a name with any existing PrimarySkillType as it will clash with the static import !! */
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/* ACROBATICS */
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ACROBATICS_DODGE,
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ACROBATICS_DODGE(1),
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ACROBATICS_ROLL,
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/* ALCHEMY */
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@ -15,7 +15,7 @@ public enum SubSkillType {
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ALCHEMY_CONCOCTIONS(8),
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/* ARCHERY */
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ARCHERY_ARROW_RETRIEVAL,
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ARCHERY_ARROW_RETRIEVAL(1),
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ARCHERY_DAZE,
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ARCHERY_SKILL_SHOT(20),
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@ -11,6 +11,7 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.entity.Entity;
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@ -24,6 +25,9 @@ public class AcrobaticsManager extends SkillManager {
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}
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public boolean canDodge(Entity damager) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ACROBATICS_DODGE))
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return false;
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if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ACROBATICS_DODGE)) {
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if (damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) {
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return false;
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@ -11,6 +11,7 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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@ -33,6 +34,9 @@ public class ArcheryManager extends SkillManager {
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}
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public boolean canRetrieveArrows() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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}
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@ -31,6 +31,11 @@ Alchemy:
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Rank_7: 850
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Rank_8: 1000
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Archery:
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ArrowRetrieval:
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Standard:
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Rank_1: 2
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RetroMode:
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Rank_1: 20
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SkillShot:
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Standard:
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Rank_1: 5
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@ -74,6 +79,12 @@ Archery:
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Rank_18: 900
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Rank_19: 950
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Rank_20: 1000
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Acrobatics:
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Dodge:
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Standard:
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Rank_1: 2
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RetroMode:
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Rank_1: 20
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Axes:
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SkullSplitter:
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Standard:
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