Added Dodge, Arrow Retrieval to rank system

This commit is contained in:
nossr50 2019-01-26 10:52:22 -08:00
parent 280971042a
commit 9ff8692625
5 changed files with 24 additions and 2 deletions

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@ -116,6 +116,9 @@ Version 2.1.0
! (Skills) Shake now uses a rank system ! (Skills) Shake now uses a rank system
! (Skills) Flux Mining now uses a rank system ! (Skills) Flux Mining now uses a rank system
! (Skills) Removed traps from fishing ! (Skills) Removed traps from fishing
! (Skills) Dodge now uses a rank system
! (Skills) Arrow Retrieval now uses a rank system
! (Kraken) Removed everything involving the kraken ! (Kraken) Removed everything involving the kraken
= (Skills) Shake now sends custom damage types for better nocheat compat = (Skills) Shake now sends custom damage types for better nocheat compat
! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle ! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle

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@ -7,7 +7,7 @@ public enum SubSkillType {
/* !! Warning -- Do not let subskills share a name with any existing PrimarySkillType as it will clash with the static import !! */ /* !! Warning -- Do not let subskills share a name with any existing PrimarySkillType as it will clash with the static import !! */
/* ACROBATICS */ /* ACROBATICS */
ACROBATICS_DODGE, ACROBATICS_DODGE(1),
ACROBATICS_ROLL, ACROBATICS_ROLL,
/* ALCHEMY */ /* ALCHEMY */
@ -15,7 +15,7 @@ public enum SubSkillType {
ALCHEMY_CONCOCTIONS(8), ALCHEMY_CONCOCTIONS(8),
/* ARCHERY */ /* ARCHERY */
ARCHERY_ARROW_RETRIEVAL, ARCHERY_ARROW_RETRIEVAL(1),
ARCHERY_DAZE, ARCHERY_DAZE,
ARCHERY_SKILL_SHOT(20), ARCHERY_SKILL_SHOT(20),

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@ -11,6 +11,7 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager; import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.RandomChanceUtil; import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.ParticleEffectUtils; import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType; import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils; import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
@ -24,6 +25,9 @@ public class AcrobaticsManager extends SkillManager {
} }
public boolean canDodge(Entity damager) { public boolean canDodge(Entity damager) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ACROBATICS_DODGE))
return false;
if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ACROBATICS_DODGE)) { if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ACROBATICS_DODGE)) {
if (damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) { if (damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) {
return false; return false;

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@ -11,6 +11,7 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager; import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.RandomChanceUtil; import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType; import com.gmail.nossr50.util.skills.SkillActivationType;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
@ -33,6 +34,9 @@ public class ArcheryManager extends SkillManager {
} }
public boolean canRetrieveArrows() { public boolean canRetrieveArrows() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL); return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL);
} }

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@ -31,6 +31,11 @@ Alchemy:
Rank_7: 850 Rank_7: 850
Rank_8: 1000 Rank_8: 1000
Archery: Archery:
ArrowRetrieval:
Standard:
Rank_1: 2
RetroMode:
Rank_1: 20
SkillShot: SkillShot:
Standard: Standard:
Rank_1: 5 Rank_1: 5
@ -74,6 +79,12 @@ Archery:
Rank_18: 900 Rank_18: 900
Rank_19: 950 Rank_19: 950
Rank_20: 1000 Rank_20: 1000
Acrobatics:
Dodge:
Standard:
Rank_1: 2
RetroMode:
Rank_1: 20
Axes: Axes:
SkullSplitter: SkullSplitter:
Standard: Standard: