2.1.137 - avoid npe on armor iterating

This commit is contained in:
nossr50 2020-07-30 13:05:19 -07:00
parent 9266a54fce
commit 9f9518eea0
4 changed files with 8 additions and 3 deletions

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@ -1,3 +1,6 @@
Version 2.1.137
Added some code to avoid NPE errors when checking armor on entities
Version 2.1.136
Furnace ownership is no longer lost when the furnace stops doing a job
Furnaces remember owners between restarts (requires MC 1.14 or higher)

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.136</version>
<version>2.1.137</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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@ -23,10 +23,13 @@ public class Axes {
public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
protected static boolean hasArmor(LivingEntity target) {
if(target.getEquipment() == null)
if(target == null || !target.isValid() || target.getEquipment() == null)
return false;
for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
if(itemStack == null)
continue;
if (ItemUtils.isArmor(itemStack)) {
return true;
}

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@ -98,7 +98,6 @@ public class SmeltingTracker {
return;
}
changeFurnaceOwnership(furnace, player);
}
}