2.1.137 - avoid npe on armor iterating

This commit is contained in:
nossr50
2020-07-30 13:05:19 -07:00
parent 9266a54fce
commit 9f9518eea0
4 changed files with 8 additions and 3 deletions

View File

@ -23,10 +23,13 @@ public class Axes {
public static double skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
protected static boolean hasArmor(LivingEntity target) {
if(target.getEquipment() == null)
if(target == null || !target.isValid() || target.getEquipment() == null)
return false;
for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
if(itemStack == null)
continue;
if (ItemUtils.isArmor(itemStack)) {
return true;
}

View File

@ -98,7 +98,6 @@ public class SmeltingTracker {
return;
}
changeFurnaceOwnership(furnace, player);
}
}