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Use addUnsafeEnchantment instead of addEnchantment
Since the enchantment was already present on the item, there's no need to check if it's valid. This also avoids any errors that may occur when trying to repair an item with non-standard enchants. Fixes #1561
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@ -327,7 +327,7 @@ public class RepairManager extends SkillManager {
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int enchantLevel = enchant.getValue();
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int enchantLevel = enchant.getValue();
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if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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if (ArcaneForging.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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item.addEnchantment(enchantment, enchantLevel - 1);
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item.addUnsafeEnchantment(enchantment, enchantLevel - 1);
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downgraded = true;
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downgraded = true;
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}
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}
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}
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}
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