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Blast Mining Tweaks
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@ -2,6 +2,7 @@ package com.gmail.nossr50.skills.mining;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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@ -12,6 +13,8 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.runnables.skills.AbilityCooldownTask;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.blockmeta.HashChunkletManager;
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import com.gmail.nossr50.util.blockmeta.chunkmeta.ChunkManager;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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@ -19,9 +22,11 @@ import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Container;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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@ -126,55 +131,47 @@ public class MiningManager extends SkillManager {
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* Handler for explosion drops and XP gain.
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*
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* @param yield The % of blocks to drop
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* @param blockList The list of blocks to drop
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* @param event The {@link EntityExplodeEvent}
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*/
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public void blastMiningDropProcessing(float yield, List<Block> blockList) {
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public void blastMiningDropProcessing(float yield, EntityExplodeEvent event) {
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//Strip out only stuff that gives mining XP
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List<BlockState> ores = new ArrayList<BlockState>();
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List<BlockState> debris = new ArrayList<BlockState>();
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List<Block> newYieldList = new ArrayList<>();
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for (Block targetBlock : event.blockList()) {
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//Containers usually have 0 XP unless someone edited their config in a very strange way
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if (ExperienceConfig.getInstance().getXp(PrimarySkillType.MINING, targetBlock) == 0 || targetBlock instanceof Container || mcMMO.getPlaceStore().isTrue(targetBlock)) {
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newYieldList.add(targetBlock);
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} else {
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ores.add(targetBlock.getState());
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}
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}
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int xp = 0;
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float oreBonus = (float) (getOreBonus() / 100);
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//TODO: Pretty sure something is fucked with debrisReduction stuff
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float debrisReduction = (float) (getDebrisReduction() / 100);
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// float debrisReduction = (float) (getDebrisReduction() / 100);
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int dropMultiplier = getDropMultiplier();
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float debrisYield = yield - debrisReduction;
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for (Block block : blockList) {
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BlockState blockState = block.getState();
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if (BlockUtils.isOre(blockState)) {
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ores.add(blockState);
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}
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//Server bug that allows beacons to be duped when yield is set to 0
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else if(blockState.getType() != Material.BEACON && blockState.getType() != Material.SHULKER_BOX) {
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debris.add(blockState);
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}
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}
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// float debrisYield = yield - debrisReduction;
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for (BlockState blockState : ores) {
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if (Misc.getRandom().nextFloat() < (yield + oreBonus)) {
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if (!mcMMO.getPlaceStore().isTrue(blockState)) {
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xp += Mining.getBlockXp(blockState);
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}
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if (Misc.getRandom().nextFloat() < (newYieldList.size() + oreBonus)) {
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xp += Mining.getBlockXp(blockState);
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Misc.dropItem(Misc.getBlockCenter(blockState), new ItemStack(blockState.getType())); // Initial block that would have been dropped
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if (!mcMMO.getPlaceStore().isTrue(blockState)) {
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for (int i = 1; i < dropMultiplier; i++) {
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Mining.handleSilkTouchDrops(blockState); // Bonus drops - should drop the block & not the items
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}
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for (int i = 1; i < dropMultiplier; i++) {
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Mining.handleSilkTouchDrops(blockState); // Bonus drops - should drop the block & not the items
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}
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}
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}
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if (debrisYield > 0) {
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for (BlockState blockState : debris) {
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if (Misc.getRandom().nextFloat() < debrisYield) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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}
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}
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//Replace the event blocklist with the newYield list
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event.blockList().clear();
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event.blockList().addAll(newYieldList);
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applyXpGain(xp, XPGainReason.PVE);
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}
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