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Fixed bug where some combat skills weren't taking into account all
damage modifiers.
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@ -47,7 +47,6 @@ public class Combat {
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Entity damager = event.getDamager();
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LivingEntity target = (LivingEntity) event.getEntity();
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int damage = event.getDamage();
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EntityType damagerType = damager.getType();
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EntityType targetType = target.getType();
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@ -65,7 +64,7 @@ public class Combat {
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}
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if (PPa.getSerratedStrikesMode()) {
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applyAbilityAoE(attacker, target, damage, plugin, SkillType.SWORDS);
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS);
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}
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startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin);
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@ -84,7 +83,7 @@ public class Combat {
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}
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if (PPa.getSkullSplitterMode()) {
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applyAbilityAoE(attacker, target, damage, plugin, SkillType.AXES);
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applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES);
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}
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startGainXp(attacker, PPa, target, SkillType.AXES, plugin);
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@ -95,7 +94,7 @@ public class Combat {
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}
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if (PPa.getBerserkMode() && mcPermissions.getInstance().berserk(attacker)) {
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event.setDamage((int) (damage * 1.5));
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event.setDamage((int) (event.getDamage() * 1.5));
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}
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if (targetType.equals(EntityType.PLAYER) && mcPermissions.getInstance().disarm(attacker)) {
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