Add diminished returns when a player has earned too much XP

When a player reaches a certain (configurable) threshold value of total
XP earned in a specific skill, his earned XP in this skill will be
decreased.

Depending on how far the player has exceeded the threshold value, his
XP will decrease more. After the (configurable) time interval of 10
minutes, the registered data will be cleared and the player can earn XP
as normal again.
This commit is contained in:
TfT_02
2013-05-03 21:26:20 +02:00
parent 958c116fd0
commit 9d8aec7eca
6 changed files with 122 additions and 1 deletions

View File

@ -0,0 +1,21 @@
package com.gmail.nossr50.runnables.player;
import org.bukkit.scheduler.BukkitRunnable;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.util.player.UserManager;
public class ClearRegisteredXPGainTask extends BukkitRunnable {
@Override
public void run() {
for (McMMOPlayer mcMMOPlayer : UserManager.getPlayers()) {
for (SkillType skillType : SkillType.values()) {
if (skillType.isChildSkill()) {
continue;
}
mcMMOPlayer.getProfile().setRegisteredXpGain(skillType, 0F);
}
}
}
}