Trying to clean up duplicate checks & whatnot in our listeners.

This commit is contained in:
GJ
2013-01-24 20:10:50 -05:00
parent 7c59621c9e
commit 9cdfebda9a
22 changed files with 215 additions and 348 deletions

View File

@@ -1,6 +1,7 @@
package com.gmail.nossr50.skills.acrobatics;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
public class Acrobatics {
public static double dodgeMaxChance = AdvancedConfig.getInstance().getDodgeChanceMax();
@@ -9,9 +10,16 @@ public class Acrobatics {
public static double rollMaxChance = AdvancedConfig.getInstance().getRollChanceMax();
public static int rollMaxBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
public static double gracefulRollMaxChance = AdvancedConfig.getInstance().getGracefulRollChanceMax();
public static int gracefulRollMaxBonusLevel = AdvancedConfig.getInstance().getGracefulRollMaxBonusLevel();
public static int rollXpModifier = AdvancedConfig.getInstance().getRollXPModifier();
public static int fallXpModifier = AdvancedConfig.getInstance().getFallXPModifier();
public static boolean pvpEnabled = Config.getInstance().getAcrobaticsPVP();
public static boolean pveEnabled = Config.getInstance().getAcrobaticsPVE();
public static boolean afkLevelingDisabled = Config.getInstance().getAcrobaticsAFKDisabled();
public static boolean dodgeLightningDisabled = Config.getInstance().getDodgeLightningDisabled();
}

View File

@@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.acrobatics;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Misc;
@@ -20,14 +19,6 @@ public class AcrobaticsManager extends SkillManager {
* @param event The event to check
*/
public void rollCheck(EntityDamageEvent event) {
if (Misc.isNPCPlayer(player) || !Permissions.roll(player)) {
return;
}
if (Config.getInstance().getAcrobaticsAFKDisabled() && player.isInsideVehicle()) {
return;
}
RollEventHandler eventHandler = new RollEventHandler(this, event);
double chance;