mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 22:56:45 +01:00
Fix Javadocs issues
This commit is contained in:
parent
6bfc1b84de
commit
9c54f8fd11
@ -41,6 +41,7 @@ public class ArcheryManager extends SkillManager {
|
||||
* Calculate bonus XP awarded for Archery when hitting a far-away target.
|
||||
*
|
||||
* @param target The {@link LivingEntity} damaged by the arrow
|
||||
* @param damager The {@link Entity} who shot the arrow
|
||||
*/
|
||||
public void distanceXpBonus(LivingEntity target, Entity damager) {
|
||||
Location firedLocation = Archery.stringToLocation(damager.getMetadata(mcMMO.arrowDistanceKey).get(0).asString());
|
||||
@ -68,8 +69,7 @@ public class ArcheryManager extends SkillManager {
|
||||
* Handle the effects of the Daze ability
|
||||
*
|
||||
* @param defender The {@link Player} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
* @param arrow The {@link Arrow} that was fired
|
||||
*/
|
||||
public void daze(Player defender, Arrow arrow) {
|
||||
if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Archery.dazeMaxBonus, Archery.dazeMaxBonusLevel)) {
|
||||
@ -96,8 +96,9 @@ public class ArcheryManager extends SkillManager {
|
||||
/**
|
||||
* Handle the effects of the Skill Shot ability
|
||||
*
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage
|
||||
* @param arrow The {@link Arrow} that was fired
|
||||
*/
|
||||
public void skillShot(LivingEntity target, double damage, Arrow arrow) {
|
||||
double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
|
||||
|
@ -52,8 +52,7 @@ public class AxesManager extends SkillManager {
|
||||
/**
|
||||
* Handle the effects of the Axe Mastery ability
|
||||
*
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
*/
|
||||
public void axeMastery(LivingEntity target) {
|
||||
double axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
|
||||
@ -66,7 +65,6 @@ public class AxesManager extends SkillManager {
|
||||
*
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public void criticalHit(LivingEntity target, double damage) {
|
||||
if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
|
||||
@ -113,8 +111,6 @@ public class AxesManager extends SkillManager {
|
||||
* Handle the effects of the Greater Impact ability
|
||||
*
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public void greaterImpact(LivingEntity target) {
|
||||
if (!(Axes.greaterImpactChance > Misc.getRandom().nextInt(getActivationChance()))) {
|
||||
|
@ -66,6 +66,12 @@ public class SwordsManager extends SkillManager {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the effects of the Counter Attack ability
|
||||
*
|
||||
* @param attacker The {@link LivingEntity} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
*/
|
||||
public void counterAttackChecks(LivingEntity attacker, double damage) {
|
||||
if (Swords.counterAttackRequiresBlock && !getPlayer().isBlocking()) {
|
||||
return;
|
||||
@ -82,6 +88,12 @@ public class SwordsManager extends SkillManager {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the effects of the Serrated Strikes ability
|
||||
*
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
*/
|
||||
public void serratedStrikes(LivingEntity target, double damage) {
|
||||
CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Swords.serratedStrikesModifier, skill);
|
||||
BleedTimerTask.add(target, Swords.serratedStrikesBleedTicks);
|
||||
|
@ -103,6 +103,7 @@ public class TamingManager extends SkillManager {
|
||||
*
|
||||
* @param target The LivingEntity to apply Gore on
|
||||
* @param damage The initial damage
|
||||
* @param wolf The wolf using the ability
|
||||
*/
|
||||
public void gore(LivingEntity target, double damage, Wolf wolf) {
|
||||
if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
|
||||
|
@ -96,6 +96,12 @@ public class UnarmedManager extends SkillManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the effects of the Berserk ability
|
||||
*
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
*/
|
||||
public void berserkDamage(LivingEntity target, double damage) {
|
||||
damage = (damage * Unarmed.berserkDamageModifier) - damage;
|
||||
|
||||
@ -105,8 +111,7 @@ public class UnarmedManager extends SkillManager {
|
||||
/**
|
||||
* Handle the effects of the Iron Arm ability
|
||||
*
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage
|
||||
* @param target The {@link LivingEntity} being affected by the ability
|
||||
*/
|
||||
public void ironArm(LivingEntity target) {
|
||||
int unarmedBonus = Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
|
||||
|
Loading…
Reference in New Issue
Block a user