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Fix Javadocs issues
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@ -41,6 +41,7 @@ public class ArcheryManager extends SkillManager {
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* Calculate bonus XP awarded for Archery when hitting a far-away target.
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* Calculate bonus XP awarded for Archery when hitting a far-away target.
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*
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*
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* @param target The {@link LivingEntity} damaged by the arrow
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* @param target The {@link LivingEntity} damaged by the arrow
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* @param damager The {@link Entity} who shot the arrow
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*/
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*/
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public void distanceXpBonus(LivingEntity target, Entity damager) {
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public void distanceXpBonus(LivingEntity target, Entity damager) {
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Location firedLocation = Archery.stringToLocation(damager.getMetadata(mcMMO.arrowDistanceKey).get(0).asString());
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Location firedLocation = Archery.stringToLocation(damager.getMetadata(mcMMO.arrowDistanceKey).get(0).asString());
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@ -68,8 +69,7 @@ public class ArcheryManager extends SkillManager {
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* Handle the effects of the Daze ability
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* Handle the effects of the Daze ability
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*
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*
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* @param defender The {@link Player} being affected by the ability
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* @param defender The {@link Player} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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* @param arrow The {@link Arrow} that was fired
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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*/
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public void daze(Player defender, Arrow arrow) {
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public void daze(Player defender, Arrow arrow) {
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if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Archery.dazeMaxBonus, Archery.dazeMaxBonusLevel)) {
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if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Archery.dazeMaxBonus, Archery.dazeMaxBonusLevel)) {
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@ -96,8 +96,9 @@ public class ArcheryManager extends SkillManager {
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/**
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/**
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* Handle the effects of the Skill Shot ability
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* Handle the effects of the Skill Shot ability
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*
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*
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage
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* @param arrow The {@link Arrow} that was fired
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*/
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*/
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public void skillShot(LivingEntity target, double damage, Arrow arrow) {
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public void skillShot(LivingEntity target, double damage, Arrow arrow) {
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double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
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double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
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@ -52,8 +52,7 @@ public class AxesManager extends SkillManager {
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/**
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/**
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* Handle the effects of the Axe Mastery ability
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* Handle the effects of the Axe Mastery ability
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*
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*
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* @param damage The amount of damage initially dealt by the event
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* @param target The {@link LivingEntity} being affected by the ability
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* @return the modified event damage
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*/
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*/
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public void axeMastery(LivingEntity target) {
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public void axeMastery(LivingEntity target) {
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double axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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double axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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@ -66,7 +65,6 @@ public class AxesManager extends SkillManager {
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*
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*
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* @param target The {@link LivingEntity} being affected by the ability
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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*/
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public void criticalHit(LivingEntity target, double damage) {
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public void criticalHit(LivingEntity target, double damage) {
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if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
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if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
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@ -113,8 +111,6 @@ public class AxesManager extends SkillManager {
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* Handle the effects of the Greater Impact ability
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* Handle the effects of the Greater Impact ability
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*
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*
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* @param target The {@link LivingEntity} being affected by the ability
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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*/
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public void greaterImpact(LivingEntity target) {
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public void greaterImpact(LivingEntity target) {
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if (!(Axes.greaterImpactChance > Misc.getRandom().nextInt(getActivationChance()))) {
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if (!(Axes.greaterImpactChance > Misc.getRandom().nextInt(getActivationChance()))) {
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@ -66,6 +66,12 @@ public class SwordsManager extends SkillManager {
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}
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}
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}
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}
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/**
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* Handle the effects of the Counter Attack ability
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*
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* @param attacker The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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*/
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public void counterAttackChecks(LivingEntity attacker, double damage) {
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public void counterAttackChecks(LivingEntity attacker, double damage) {
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if (Swords.counterAttackRequiresBlock && !getPlayer().isBlocking()) {
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if (Swords.counterAttackRequiresBlock && !getPlayer().isBlocking()) {
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return;
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return;
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@ -82,6 +88,12 @@ public class SwordsManager extends SkillManager {
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}
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}
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}
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}
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/**
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* Handle the effects of the Serrated Strikes ability
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*
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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*/
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public void serratedStrikes(LivingEntity target, double damage) {
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public void serratedStrikes(LivingEntity target, double damage) {
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CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Swords.serratedStrikesModifier, skill);
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CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Swords.serratedStrikesModifier, skill);
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BleedTimerTask.add(target, Swords.serratedStrikesBleedTicks);
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BleedTimerTask.add(target, Swords.serratedStrikesBleedTicks);
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@ -103,6 +103,7 @@ public class TamingManager extends SkillManager {
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*
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*
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* @param target The LivingEntity to apply Gore on
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* @param target The LivingEntity to apply Gore on
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* @param damage The initial damage
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* @param damage The initial damage
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* @param wolf The wolf using the ability
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*/
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*/
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public void gore(LivingEntity target, double damage, Wolf wolf) {
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public void gore(LivingEntity target, double damage, Wolf wolf) {
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if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
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if (!SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
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@ -96,6 +96,12 @@ public class UnarmedManager extends SkillManager {
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return false;
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return false;
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}
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}
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/**
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* Handle the effects of the Berserk ability
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*
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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*/
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public void berserkDamage(LivingEntity target, double damage) {
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public void berserkDamage(LivingEntity target, double damage) {
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damage = (damage * Unarmed.berserkDamageModifier) - damage;
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damage = (damage * Unarmed.berserkDamageModifier) - damage;
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@ -105,8 +111,7 @@ public class UnarmedManager extends SkillManager {
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/**
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/**
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* Handle the effects of the Iron Arm ability
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* Handle the effects of the Iron Arm ability
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*
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*
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* @param damage The amount of damage initially dealt by the event
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* @param target The {@link LivingEntity} being affected by the ability
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* @return the modified event damage
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*/
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*/
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public void ironArm(LivingEntity target) {
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public void ironArm(LivingEntity target) {
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int unarmedBonus = Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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int unarmedBonus = Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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