diff --git a/src/main/java/com/gmail/nossr50/skills/Herbalism.java b/src/main/java/com/gmail/nossr50/skills/Herbalism.java index 8c9b64cff..1652d17da 100644 --- a/src/main/java/com/gmail/nossr50/skills/Herbalism.java +++ b/src/main/java/com/gmail/nossr50/skills/Herbalism.java @@ -163,11 +163,11 @@ public class Herbalism PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player); if(player != null) { - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } //GREEN THUMB - if((Math.random() * 1500 <= herbLevel) || herbLevel > 1500) + if(herbLevel > 1500 || (Math.random() * 1500 <= herbLevel)) { event.setCancelled(true); m.mcDropItem(loc, is); @@ -176,24 +176,15 @@ public class Herbalism is = new ItemStack(mat, 1, (byte)0, (byte)0); m.mcDropItem(loc, is); - block.setData((byte) 0x1); //Change it to first stage - - //Setup the bonuses - int bonus = 0; - if(PP.getSkillLevel(SkillType.HERBALISM) >= 200) - bonus++; - if(PP.getSkillLevel(SkillType.HERBALISM) >= 400) - bonus++; + //This replants the wheat at a certain stage in development based on Herbalism Skill if(PP.getSkillLevel(SkillType.HERBALISM) >= 600) - bonus++; - - //Change wheat to be whatever stage based on the bonus - if(bonus == 1) - block.setData((byte) 0x2); - if(bonus == 2) + block.setData((byte) 0x4); + else if(PP.getSkillLevel(SkillType.HERBALISM) >= 400) block.setData((byte) 0x3); - if(bonus == 3) - block.setData((byte) 0x4); + else if(PP.getSkillLevel(SkillType.HERBALISM) >= 200) + block.setData((byte) 0x2); + else + block.setData((byte) 0x1); } } @@ -205,7 +196,7 @@ public class Herbalism PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player); if(player != null) { - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(loc, is); m.mcDropItem(loc, is); @@ -251,7 +242,7 @@ public class Herbalism is = new ItemStack(Material.CACTUS, 1, (byte)0, (byte)0); if(byteArray[x] != (byte) 5) { - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(target.getLocation(), is); } @@ -290,7 +281,7 @@ public class Herbalism //Check for being placed by the player if(byteArray[x] != (byte) 5) { - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(target.getLocation(), is); } @@ -308,7 +299,7 @@ public class Herbalism is = new ItemStack(mat, 1, (byte)0, (byte)0); if(player != null) { - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(loc, is); } @@ -322,7 +313,7 @@ public class Herbalism is = new ItemStack(mat, 1, (byte)0, (byte)0); if(player != null) { - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(loc, is); m.mcDropItem(loc, is); @@ -346,7 +337,7 @@ public class Herbalism is = new ItemStack(mat, 1, (byte)0, (byte)0); if(player != null) { - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(loc, is); } @@ -358,7 +349,7 @@ public class Herbalism mat = Material.getMaterial(block.getTypeId()); is = new ItemStack(mat, 1, (byte)0, (byte)0); if(player != null){ - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player); @@ -369,7 +360,7 @@ public class Herbalism mat = Material.getMaterial(block.getTypeId()); is = new ItemStack(mat, 1, (byte)0, (byte)0); if(player != null){ - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player); @@ -379,7 +370,7 @@ public class Herbalism mat = Material.getMaterial(block.getTypeId()); is = new ItemStack(mat, 1, (byte)0, (byte)0); if(player != null){ - if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000) + if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player);