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Improved attacker and defender's party check
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parent
946ea19371
commit
9b3838b912
@ -1,11 +1,14 @@
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package com.gmail.nossr50.listeners;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@ -58,14 +61,22 @@ public class EntityListener implements Listener {
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return;
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}
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Entity defender = event.getEntity();
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Entity attacker = event.getDamager();
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if (attacker instanceof Player && defender instanceof Player) {
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if (!defender.getWorld().getPVP()) {
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return;
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if (attacker instanceof Projectile) {
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attacker = ((Projectile) attacker).getShooter();
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}
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else if (attacker instanceof Tameable) {
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AnimalTamer animalTamer = ((Tameable) attacker).getOwner();
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if (animalTamer instanceof Player) {
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attacker = (Player) animalTamer;
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}
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}
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Entity defender = event.getEntity();
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if (attacker instanceof Player && defender instanceof Player) {
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if (Party.getInstance().inSameParty((Player)defender, (Player)attacker)) {
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event.setCancelled(true);
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return;
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@ -268,9 +268,7 @@ public class Combat {
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int damage = event.getDamage();
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if (permInstance.archery(attacker) && damage > 0) {
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if (permInstance.archeryBonus(attacker)) {
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/*Archery needs a damage bonus to be viable in PVP*/
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int skillLvl = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY);
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double dmgBonusPercent = ((skillLvl / 50) * 0.1D);
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@ -293,16 +291,8 @@ public class Combat {
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startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
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if (target instanceof Player) {
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Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
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event.setCancelled(true);
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return;
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}
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if (permInstance.daze(attacker)) {
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Archery.dazeCheck(defender, attacker);
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Archery.dazeCheck((Player) target, attacker);
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}
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}
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}
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