Make party loading more resilient (#4881)

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Warrior 2023-04-04 02:49:35 +02:00 committed by GitHub
parent 69ef484b86
commit 9b0632d63c
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@ -28,6 +28,7 @@ import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map.Entry;
import java.util.UUID;
import java.util.logging.Level;
public final class PartyManager {
private static final String partiesFilePath = mcMMO.getFlatFileDirectory() + "parties.yml";
@ -609,6 +610,7 @@ public final class PartyManager {
ArrayList<Party> hasAlly = new ArrayList<>();
for (String partyName : partiesFile.getConfigurationSection("").getKeys(false)) {
try {
Party party = new Party(partyName);
String[] leaderSplit = partiesFile.getString(partyName + ".Leader").split("[|]");
@ -637,6 +639,9 @@ public final class PartyManager {
}
parties.add(party);
} catch (Exception e) {
mcMMO.p.getLogger().log(Level.WARNING, "An exception occurred while loading a party with name '" + partyName + "'. Skipped loading party.", e);
}
}
mcMMO.p.debug("Loaded (" + parties.size() + ") Parties...");