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Make party loading more resilient (#4881)
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@ -28,6 +28,7 @@ import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map.Entry;
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import java.util.UUID;
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import java.util.logging.Level;
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public final class PartyManager {
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private static final String partiesFilePath = mcMMO.getFlatFileDirectory() + "parties.yml";
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@ -609,6 +610,7 @@ public final class PartyManager {
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ArrayList<Party> hasAlly = new ArrayList<>();
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for (String partyName : partiesFile.getConfigurationSection("").getKeys(false)) {
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try {
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Party party = new Party(partyName);
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String[] leaderSplit = partiesFile.getString(partyName + ".Leader").split("[|]");
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@ -637,6 +639,9 @@ public final class PartyManager {
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}
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parties.add(party);
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} catch (Exception e) {
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mcMMO.p.getLogger().log(Level.WARNING, "An exception occurred while loading a party with name '" + partyName + "'. Skipped loading party.", e);
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}
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}
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mcMMO.p.debug("Loaded (" + parties.size() + ") Parties...");
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