From 9ae74e0fba86d3e1331dc3025e6e71ef43ea2a9e Mon Sep 17 00:00:00 2001 From: TfT_02 Date: Wed, 2 Jan 2013 23:44:52 +0100 Subject: [PATCH] Began adding comments to advanced.yml Hopefully there aren't too many spell / grammar errors in here. --- src/main/resources/advanced.yml | 40 +++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/src/main/resources/advanced.yml b/src/main/resources/advanced.yml index 10b3bebd3..80f621106 100644 --- a/src/main/resources/advanced.yml +++ b/src/main/resources/advanced.yml @@ -14,51 +14,91 @@ ### Skills: General: + # This setting will determine when the length of every ability gets longer with 1 second Ability_IncreaseLevel: 50 Acrobatics: + # Maximum chance of dodging when on Dodge_MaxBonusLevel or higher Dodge_ChanceMax: 20 + # On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax Dodge_MaxBonusLevel: 800 + # Maximum chance of rolling when on Roll_MaxBonusLevel or higher Roll_ChanceMax: 100 + # On this level or higher, the roll chance will not go higher than Roll_ChanceMax Roll_MaxBonusLevel: 1000 + # Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher GracefulRoll_ChanceMax: 100 + # On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax GracefulRoll_MaxBonusLevel: 500 + # Amount of experience for performing a dodge Dodge_XP_Modifier: 120 + # Amount of experience for performing a roll Roll_XP_Modifier: 80 + # Amount of experience for performing a fall Fall_XP_Modifier: 120 Archery: + # Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage" SkillShot_IncreaseLevel: 50 + # This is a percentage value, 0.1 = 10% SkillShot_IncreasePercentage: 0.1D + # When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200% SkillShot_MaxBonus: 2.0D + # Maximum chance of causing daze to opponents Daze_MaxChance: 50 + # Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance" Daze_MaxBonusLevel: 1000 + # Extra damage for arrows that cause a daze (2 damage = 1 heart) Daze_Modifier: 4 + # Maximum chance or retrieving arrows Retrieve_MaxBonus: 100 + # Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus Retrieve_MaxBonusLevel: 1000 Axes: + # Maximum bonus damage DamageIncrease_MaxBonus: 4 + # Level where the maximum bonus is reached DamageIncrease_MaxBonusLevel: 200 + # Maximum chance of causing a critical hit AxesCritical_MaxChance: 37.50 + # Level where the maximum chance of causing critical hits is reached AxesCritical_MaxBonusLevel: 750 + # Damage modifier of critical hits for PVP, when causing a critical hit the damage gets multiplied by the modifier AxesCritical_PVP_Modifier: 1.5 + # Damage modifier of critical hits for PVE, when causing a critical hit the damage gets multiplied by the modifier AxesCritical_PVE_Modifier: 2 + # Chance of hitting with GreaterImpact, knocksbacks mobs GreaterImpact_Chance: 25 + # Velocity modifier of GreaterImpact hits, this determines how great the knockback is GreaterImpact_KnockbackModifier: 1.5 + # Extra damage for GreaterImpact hits GreaterImpact_BonusDamage: 2 + # Every "IncreaseLevel" the durability damage goes up with 1 ArmorImpact_IncreaseLevel: 50 + # Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits ArmorImpact_MaxPercentageDurabilityDamage: 20 Fishing: + # Fishing level when the Shake ability unlocks Shake_UnlockLevel: 150 + # Chance of getting fishing treasure with enchantments Enchantment_Chance: 10 Herbalism: + # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food Food_RankChange: 200 + # Level value when the GreenThumb stage level goes up GreenThumb_StageChange: 200 + # Maximum chance of converting cobblestone to mossystone GreenThumb_ChanceMax: 100 + # Maximum level when chance = chancemax GreenThumb_MaxBonusLevel: 1500 + # Maximum chance of receiving double drops DoubleDrops_ChanceMax: 100 + # Level when the maximum chance of receiving double drops is reached DoubleDrops_MaxBonusLevel: 1000 Mining: + # Maximum chance of receiving double drops DoubleDrops_ChanceMax: 100 + # Level when the maximum chance of receiving double drops is reached DoubleDrops_MaxBonusLevel: 1000 + # BlastMining rank unlocks BlastMining_Rank1: 125 BlastMining_Rank2: 250 BlastMining_Rank3: 375