mcMMO will ignore damage triggers for events with a value of zero

This commit is contained in:
nossr50 2019-06-22 22:35:25 -07:00
parent 68864dae2d
commit 9ab4d59cca
3 changed files with 18 additions and 1 deletions

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@ -1,3 +1,7 @@
Version 2.1.88
mcMMO is now more compatible with a plugin named Project Korra
mcMMO will no longer process combat triggers for damage at or below 0
Version 2.1.87
(Level caps are not on by default in mcMMO, this is something you can turn on)

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.87</version>
<version>2.1.88</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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@ -416,6 +416,19 @@ public class EntityListener implements Listener {
}
}
/*
* This was put here to solve a plugin conflict with a mod called Project Korra
* Project Korra sends out a damage event with exactly 0 damage
* mcMMO does some calculations for the damage in an event and it ends up dividing by zero,
* as a result of the modifiers for the event being 0 and the damage set for this event being 0.
*
* Surprising this kind of thing
*
*/
if(damage <= 0) {
return;
}
CombatUtils.processCombatAttack(event, attacker, target);
CombatUtils.handleHealthbars(attacker, target, event.getFinalDamage(), plugin);