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mcMMO will ignore damage triggers for events with a value of zero
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@ -1,3 +1,7 @@
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Version 2.1.88
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mcMMO is now more compatible with a plugin named Project Korra
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mcMMO will no longer process combat triggers for damage at or below 0
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Version 2.1.87
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Version 2.1.87
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(Level caps are not on by default in mcMMO, this is something you can turn on)
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(Level caps are not on by default in mcMMO, this is something you can turn on)
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2
pom.xml
2
pom.xml
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.87</version>
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<version>2.1.88</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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@ -416,6 +416,19 @@ public class EntityListener implements Listener {
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}
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}
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}
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}
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/*
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* This was put here to solve a plugin conflict with a mod called Project Korra
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* Project Korra sends out a damage event with exactly 0 damage
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* mcMMO does some calculations for the damage in an event and it ends up dividing by zero,
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* as a result of the modifiers for the event being 0 and the damage set for this event being 0.
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*
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* Surprising this kind of thing
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*
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*/
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if(damage <= 0) {
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return;
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}
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CombatUtils.processCombatAttack(event, attacker, target);
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CombatUtils.processCombatAttack(event, attacker, target);
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CombatUtils.handleHealthbars(attacker, target, event.getFinalDamage(), plugin);
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CombatUtils.handleHealthbars(attacker, target, event.getFinalDamage(), plugin);
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