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Add setting for ignoring attack cooldown Fixes #5048
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@ -409,6 +409,10 @@ public class AdvancedConfig extends BukkitConfig {
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/* GENERAL */
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public boolean useAttackCooldown() {
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return config.getBoolean("Skills.General.Attack_Cooldown.Adjust_Skills_For_Attack_Cooldown", true);
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}
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public boolean canApplyLimitBreakPVE() {
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return config.getBoolean("Skills.General.LimitBreak.AllowPVE", false);
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}
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@ -2,6 +2,7 @@ package com.gmail.nossr50.datatypes.player;
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import com.gmail.nossr50.api.exceptions.InvalidSkillException;
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import com.gmail.nossr50.chat.author.PlayerAuthor;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.ChatConfig;
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import com.gmail.nossr50.config.WorldBlacklist;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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@ -239,7 +240,11 @@ public class McMMOPlayer implements Identified {
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}
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public double getAttackStrength() {
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return player.getAttackCooldown();
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if (mcMMO.p.getAdvancedConfig().useAttackCooldown()) {
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return player.getAttackCooldown();
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} else {
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return 1.0D;
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}
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}
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public @NotNull PrimarySkillType getLastSkillShownScoreboard() {
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@ -83,6 +83,11 @@ Feedback:
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SendCopyOfMessageToChat: false
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Skills:
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General:
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# Attack Cooldown refers to the strength of attacks in Minecraft.
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# If an attack is spammed, it will have less bonus damage and RNG for skills to activate from mcMMO.
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# If you want, you can turn this behavior off by setting it to false.
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Attack_Cooldown:
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Adjust_Skills_For_Attack_Cooldown: true
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LimitBreak:
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AllowPVE: false
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StartingLevel: 0
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