From 99bff1a4f9467e0f1c6cc0a3300aac398445f528 Mon Sep 17 00:00:00 2001 From: GJ Date: Mon, 5 Mar 2012 01:25:24 -0500 Subject: [PATCH] Wolf summoning now correctly uses up the bones. Now to figure out why Ocelot summoning isn't using up the fish. --- .../java/com/gmail/nossr50/listeners/mcPlayerListener.java | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java b/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java index 0265ba42d..edaf99239 100644 --- a/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java +++ b/src/main/java/com/gmail/nossr50/listeners/mcPlayerListener.java @@ -260,8 +260,10 @@ public class mcPlayerListener implements Listener if(player.isSneaking() && mcPermissions.getInstance().taming(player) && (action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK)) { - Taming.animalSummon(EntityType.OCELOT, player); - Taming.animalSummon(EntityType.WOLF, player); + if(is.getType().equals(Material.RAW_FISH)) + Taming.animalSummon(EntityType.OCELOT, player); + if(is.getType().equals(Material.BONE)) + Taming.animalSummon(EntityType.WOLF, player); } //BLAST MINING