Updating permissions for consistency.

This commit is contained in:
Glitchfinder
2013-01-06 17:52:31 -08:00
parent d444e088c4
commit 974862a60a
48 changed files with 782 additions and 574 deletions

View File

@ -27,7 +27,6 @@ public class Repair {
private static Random random = new Random();
private static Config configInstance = Config.getInstance();
private static Permissions permInstance = Permissions.getInstance();
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
@ -92,7 +91,7 @@ public class Repair {
* @param is Item being repaired
*/
protected static void addEnchants(Player player, ItemStack is) {
if(permInstance.arcaneBypass(player)) {
if(Permissions.arcaneBypass(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
return;
}
@ -104,7 +103,7 @@ public class Repair {
int rank = getArcaneForgingRank(Users.getProfile(player));
if (rank == 0 || !permInstance.arcaneForging(player)) {
if (rank == 0 || !Permissions.arcaneForging(player)) {
for (Enchantment x : enchants.keySet()) {
is.removeEnchantment(x);
}
@ -120,7 +119,7 @@ public class Repair {
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.repair")) {
if (Permissions.luckyRepair(player)) {
randomChance = (int) (randomChance * 0.75);
}
@ -244,7 +243,7 @@ public class Repair {
if(skillLevel >= repairMasteryMaxBonusLevel) bonus = ((float) repairMasteryChanceMax / 100F);
else bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (((float) repairMasteryChanceMax) / 100F);
if (permInstance.repairMastery(player)) {
if (Permissions.repairMastery(player)) {
bonus = (((float) repairAmount) * bonus);
repairAmount += (int) bonus;
}
@ -281,9 +280,9 @@ public class Repair {
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
if (Permissions.luckyRepair(player)) randomChance = (int) (randomChance * 0.75);
if (chance > random.nextInt(randomChance) && permInstance.repairBonus(player)){
if (chance > random.nextInt(randomChance) && Permissions.repairBonus(player)){
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
return true;
}