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Changed MySQL to not save everything at once
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@ -7,6 +7,9 @@ Key:
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! Change
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- Removal
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Version 1.3.07
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! Changed MySQL to save player information 50ms apart from each other to reduce the load on the MySQL server
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Version 1.3.06
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+ Added Iron Golem XP for aggressive golems
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+ Added permissions check to skill functions
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>1.3.06</version>
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<version>1.3.07-dev</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<issueManagement>
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@ -0,0 +1,21 @@
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package com.gmail.nossr50.runnables;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.util.Users;
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public class ProfileSaveTask implements Runnable {
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Player player = null;
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public ProfileSaveTask(Player player) {
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this.player = player;
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}
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@Override
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public void run() {
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if(player != null) {
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Users.getProfileByName(player.getName()).save();
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}
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}
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}
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.runnables;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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@ -15,8 +16,10 @@ public class SaveTimer implements Runnable {
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@Override
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public void run() {
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//All player data will be saved periodically through this
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int count = 1;
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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Users.getProfile(player).save();
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new ProfileSaveTask(player), count);
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count++;
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}
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}
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}
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