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SQL database - split loadProfile to have retry flag
Instead of assuming that newUser() worked as intended, we cycle back around into the method. This also removes the possibility of infinite loops from the writeMissingRows() code path.
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@ -347,6 +347,10 @@ public final class SQLDatabaseManager implements DatabaseManager {
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}
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}
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public PlayerProfile loadPlayerProfile(String playerName, boolean create) {
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public PlayerProfile loadPlayerProfile(String playerName, boolean create) {
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return _loadPlayerProfile(playerName, create, true);
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}
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private PlayerProfile _loadPlayerProfile(String playerName, boolean create, boolean retry) {
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if (!checkConnected()) {
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if (!checkConnected()) {
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return new PlayerProfile(playerName, false); // return fake profile if not connected
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return new PlayerProfile(playerName, false); // return fake profile if not connected
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}
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}
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@ -396,6 +400,11 @@ public final class SQLDatabaseManager implements DatabaseManager {
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// Problem, nothing was returned
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// Problem, nothing was returned
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// Quit if this is second time around
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if (!retry) {
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return new PlayerProfile(playerName, false);
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}
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// First, read User Id - this is to check for orphans
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// First, read User Id - this is to check for orphans
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int id = readId(playerName);
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int id = readId(playerName);
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@ -404,14 +413,16 @@ public final class SQLDatabaseManager implements DatabaseManager {
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// There is no such user
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// There is no such user
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if (create) {
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if (create) {
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newUser(playerName);
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newUser(playerName);
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return _loadPlayerProfile(playerName, false, false);
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}
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}
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return new PlayerProfile(playerName, create);
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// Return unloaded profile if can't create
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return new PlayerProfile(playerName, false);
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}
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}
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// There is such a user
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// There is such a user
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writeMissingRows(id);
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writeMissingRows(id);
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// Retry, and abort on re-failure
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// Retry, and abort on re-failure
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return loadPlayerProfile(playerName, false);
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return _loadPlayerProfile(playerName, create, false);
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}
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}
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public void convertUsers(DatabaseManager destination) {
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public void convertUsers(DatabaseManager destination) {
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