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	Only activate bleed if the target survives the initial strike
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		| @@ -28,7 +28,6 @@ public class NotificationManager { | ||||
|      */ | ||||
|     public static void sendPlayerInformation(Player player, NotificationType notificationType, String key) | ||||
|     { | ||||
|  | ||||
|         ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM; | ||||
|  | ||||
|         TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType); | ||||
|   | ||||
| @@ -54,9 +54,12 @@ public final class CombatUtils { | ||||
|             mcMMOPlayer.checkAbilityActivation(PrimarySkillType.SWORDS); | ||||
|         } | ||||
|  | ||||
|         if(target.getHealth() - event.getFinalDamage() >= 1) | ||||
|         { | ||||
|             if (swordsManager.canUseRupture()) { | ||||
|                 swordsManager.ruptureCheck(target); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         if (swordsManager.canUseSerratedStrike()) { | ||||
|             swordsManager.serratedStrikes(target, initialDamage, modifiers); | ||||
|   | ||||
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