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Only activate bleed if the target survives the initial strike
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parent
4031674626
commit
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@ -28,7 +28,6 @@ public class NotificationManager {
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*/
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*/
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public static void sendPlayerInformation(Player player, NotificationType notificationType, String key)
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public static void sendPlayerInformation(Player player, NotificationType notificationType, String key)
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{
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{
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ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
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ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
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TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType);
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TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType);
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@ -54,8 +54,11 @@ public final class CombatUtils {
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mcMMOPlayer.checkAbilityActivation(PrimarySkillType.SWORDS);
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mcMMOPlayer.checkAbilityActivation(PrimarySkillType.SWORDS);
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}
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}
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if (swordsManager.canUseRupture()) {
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if(target.getHealth() - event.getFinalDamage() >= 1)
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swordsManager.ruptureCheck(target);
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{
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if (swordsManager.canUseRupture()) {
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swordsManager.ruptureCheck(target);
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}
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}
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}
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if (swordsManager.canUseSerratedStrike()) {
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if (swordsManager.canUseSerratedStrike()) {
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