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Only activate bleed if the target survives the initial strike
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@@ -28,7 +28,6 @@ public class NotificationManager {
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*/
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public static void sendPlayerInformation(Player player, NotificationType notificationType, String key)
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{
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ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM;
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TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType);
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