Repairables can now specify multiple items that can be used for repairs

This commit is contained in:
nossr50
2019-03-22 15:32:53 -07:00
parent 0f98d9babe
commit 968636b8d4
11 changed files with 157 additions and 75 deletions

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@ -10,7 +10,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -61,9 +61,11 @@ public class RepairManager extends SkillManager {
togglePlacedAnvil();
}
public void handleRepair(ItemStack item) {
Player player = getPlayer();
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
SimpleRepairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
if (item.getItemMeta().isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
@ -91,8 +93,15 @@ public class RepairManager extends SkillManager {
}
PlayerInventory inventory = player.getInventory();
Material repairMaterial = null;
//Find the first compatible repair material
for(Material repairMaterialCandidate : repairable.getRepairMaterials())
{
if(player.getInventory().contains(new ItemStack(repairMaterialCandidate)))
repairMaterial = repairMaterialCandidate;
}
Material repairMaterial = repairable.getRepairMaterial();
//byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
ItemStack toRemove = new ItemStack(repairMaterial);

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@ -1,3 +1,4 @@
/*
package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemType;
@ -6,70 +7,89 @@ import org.bukkit.Material;
public interface Repairable {
/**
*/
/**
* Gets the type of this repairable item
*
* @return the type of this repairable
*/
*//*
public Material getItemMaterial();
/**
*/
/**
* Gets the id of the material used to repair this item
*
* @return the id of the repair material
*/
public Material getRepairMaterial();
*//*
/**
public Material getRepairMaterials();
*/
/**
* Gets the RepairItemType value for this repairable item
*
* @return the RepairItemType for this repairable
*/
*//*
public ItemType getRepairItemType();
/**
*/
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
*//*
public MaterialType getRepairMaterialType();
/**
*/
/**
* Gets the minimum quantity of repair materials ignoring all other repair bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the minimum number of items
*/
*//*
public int getMinimumQuantity();
/**
*/
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*/
*//*
public short getMaximumDurability();
/**
*/
/**
* Gets the base repair durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base repair durability
*/
*//*
public short getBaseRepairDurability();
/**
*/
/**
* Gets the minimum repair level needed to repair this item
*
* @return the minimum level to repair this item, or 0 for no minimum
*/
*//*
public int getMinimumLevel();
/**
*/
/**
* Gets the xpMultiplier for this repairable
*
* @return the xpMultiplier of this repairable
*/
*//*
public double getXpMultiplier();
}
*/

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@ -6,41 +6,39 @@ import com.gmail.nossr50.util.ItemUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.List;
public class SimpleRepairable implements Repairable {
private final Material itemMaterial, repairMaterial;
public class SimpleRepairable {
private final Material itemMaterial;
private final List<Material> repairMaterials;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
/*private String repairMaterialPrettyName;*/
private final ItemType repairItemType;
private final MaterialType repairMaterialType;
private final double xpMultiplier;
/* protected SimpleRepairable(Material type, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.repairMaterial = repairMaterial;
this.repairMaterialPrettyName = repairMaterialPrettyName;
this.repairItemType = repairItemType;
this.repairMaterialType = repairMaterialType;
this.minimumLevel = minimumLevel;
this.minimumQuantity = minimumQuantity;
this.maximumDurability = maximumDurability;
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.xpMultiplier = xpMultiplier;
}*/
public SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this.itemMaterial = itemMaterial;
this.repairMaterial = repairMaterial;
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
}
public SimpleRepairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
}
public SimpleRepairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this.itemMaterial = Material.matchMaterial(itemMaterial);
this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
this.minimumQuantity = minimumQuantity;
this.minimumLevel = minimumLevel;
this.xpMultiplier = xpMultiplier;
this.maximumDurability = itemMaterial.getMaxDurability();
this.maximumDurability = this.itemMaterial.getMaxDurability();
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.repairItemType = determineItemType(itemMaterial);
this.repairMaterialType = determineMaterialType(repairMaterial);
this.repairItemType = determineItemType(this.itemMaterial);
this.repairMaterialType = determineMaterialType(this.repairMaterials.get(0));
}
public MaterialType determineMaterialType(Material material) {
@ -88,47 +86,43 @@ public class SimpleRepairable implements Repairable {
}
}
@Override
public Material getItemMaterial() {
return itemMaterial;
}
@Override
public Material getRepairMaterial() {
return repairMaterial;
public List<Material> getRepairMaterials() {
return repairMaterials;
}
@Override
public List<String> getRepairMaterialsRegistryKeys() {
return ItemUtils.getRepairItemMaterials(repairMaterials);
}
public ItemType getRepairItemType() {
return repairItemType;
}
@Override
public MaterialType getRepairMaterialType() {
return repairMaterialType;
}
@Override
public int getMinimumQuantity() {
return minimumQuantity;
}
@Override
public short getMaximumDurability() {
return maximumDurability;
}
@Override
public short getBaseRepairDurability() {
return baseRepairDurability;
}
@Override
public int getMinimumLevel() {
return minimumLevel;
}
@Override
public double getXpMultiplier() {
return xpMultiplier;
}

View File

@ -39,7 +39,7 @@ public class SimpleRepairableManager implements Unload {
return isRepairable(itemStack.getType());
}
public Repairable getRepairable(Material type) {
public SimpleRepairable getRepairable(Material type) {
return repairables.get(type);
}
}