Repairables can now specify multiple items that can be used for repairs

This commit is contained in:
nossr50
2019-03-22 15:32:53 -07:00
parent 0f98d9babe
commit 968636b8d4
11 changed files with 157 additions and 75 deletions

View File

@@ -8,7 +8,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.ArcaneForging;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.player.UserManager;
@@ -17,6 +17,7 @@ import com.gmail.nossr50.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.Repairable;
import java.util.ArrayList;
import java.util.List;
@@ -50,10 +51,10 @@ public class RepairCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue) {
// We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
SimpleRepairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
SimpleRepairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
SimpleRepairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
SimpleRepairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();