Repairables can now specify multiple items that can be used for repairs

This commit is contained in:
nossr50
2019-03-22 15:32:53 -07:00
parent 0f98d9babe
commit 968636b8d4
11 changed files with 157 additions and 75 deletions

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@ -8,7 +8,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.ArcaneForging;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.player.UserManager;
@ -17,6 +17,7 @@ import com.gmail.nossr50.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.Repairable;
import java.util.ArrayList;
import java.util.List;
@ -50,10 +51,10 @@ public class RepairCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue) {
// We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
SimpleRepairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
SimpleRepairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLDEN_PICKAXE);
SimpleRepairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
SimpleRepairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();

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@ -47,7 +47,6 @@ import com.gmail.nossr50.config.treasure.HerbalismTreasureConfig;
import com.gmail.nossr50.datatypes.party.PartyFeature;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;

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@ -5,7 +5,10 @@ import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import ninja.leaping.configurate.objectmapping.serialize.TypeSerializer;
import org.bukkit.Material;
import ninja.leaping.configurate.util.EnumLookup;
import java.util.List;
import java.util.Optional;
public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
@ -37,23 +40,46 @@ public class RepairableSerializer implements TypeSerializer<SimpleRepairable> {
/* SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) */
Material item = value.getNode("Item").getValue(TypeToken.of(Material.class));
Material repairItem = value.getNode("Item-Used-To-Repair").getValue(TypeToken.of(Material.class));
String item = value.getNode("Item").getValue(TypeToken.of(String.class));
List<String> repairItems = value.getNode("Items-Used-To-Repair").getValue(new TypeToken<List<String>>() {});
/*String itemConstant = HOCONUtil.deserializeENUMName(value.getNode("Item").getString());
String repairConstant = HOCONUtil.deserializeENUMName(value.getNode("Item-Used-To-Repair").getString());
Material item = (Material) getEnum(itemConstant, TypeToken.of(Material.class));
Material repairItem = (Material) getEnum(repairConstant, TypeToken.of(Material.class));*/
int minimumQuantity = value.getNode("Minimum-Quantity-Used-To-Repair").getValue(TypeToken.of(Integer.class));
int minimumLevel = value.getNode("Skill-Level-Required-To-Repair").getValue(TypeToken.of(Integer.class));
double xpMultiplier = value.getNode("XP-Multiplier").getValue(TypeToken.of(Double.class));
return new SimpleRepairable(item, repairItem, minimumQuantity, minimumLevel, xpMultiplier);
return new SimpleRepairable(item, repairItems, minimumQuantity, minimumLevel, xpMultiplier);
}
@Override
public void serialize(TypeToken<?> type, SimpleRepairable obj, ConfigurationNode value) throws ObjectMappingException {
value.getNode("Item").setValue(obj.getItemMaterial());
value.getNode("Item-Used-To-Repair").setValue(obj.getRepairMaterial());
/*value.getNode("Item").setValue(HOCONUtil.serializeENUMName(obj.getItemMaterial().getKey().getKey()));
value.getNode("Item-Used-To-Repair").setValue(HOCONUtil.serializeENUMName(obj.getRepairMaterials().getKey().getKey()));*/
value.getNode("Item").setValue(obj.getItemMaterial().getKey().toString());
value.getNode("Items-Used-To-Repair").setValue(obj.getRepairMaterialsRegistryKeys());
value.getNode("Minimum-Quantity-Used-To-Repair").setValue(obj.getMinimumQuantity());
value.getNode("Skill-Level-Required-To-Repair").setValue(obj.getMinimumLevel());
value.getNode("XP-Multiplier").setValue(obj.getXpMultiplier());
}
private Enum getEnum(String enumConstant, TypeToken<?> type) throws ObjectMappingException
{
Optional<Enum> ret = (Optional) EnumLookup.lookupEnum(type.getRawType().asSubclass(Enum.class),
enumConstant); // XXX: intellij says this cast is optional but it isnt
if (!ret.isPresent()) {
throw new ObjectMappingException("Invalid enum constant provided for " + enumConstant + ": " +
"Expected a value of enum " + type + ", got " + enumConstant);
}
return ret.get();
}
}

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@ -5,8 +5,10 @@ import com.gmail.nossr50.config.hocon.skills.repair.repairmastery.ConfigRepairMa
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
import org.bukkit.Material;
import java.util.ArrayList;
import java.util.Arrays;
import static org.bukkit.Material.*;
@ -14,14 +16,15 @@ import static org.bukkit.Material.*;
public class ConfigRepair {
public static final ArrayList<SimpleRepairable> CONFIG_REPAIRABLES_DEFAULTS;
public static final Material[] PLANKS = new Material[] { OAK_PLANKS, BIRCH_PLANKS, DARK_OAK_PLANKS, ACACIA_PLANKS, JUNGLE_PLANKS, SPRUCE_PLANKS};
static {
CONFIG_REPAIRABLES_DEFAULTS = new ArrayList<>();
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, OAK_PLANKS, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SHOVEL, OAK_PLANKS, 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_PICKAXE, OAK_PLANKS, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_AXE, OAK_PLANKS, 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_HOE, OAK_PLANKS, 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SWORD, Arrays.asList(PLANKS), 1, 0, .25D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_SHOVEL, Arrays.asList(PLANKS), 1, 0, .15D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_PICKAXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_AXE, Arrays.asList(PLANKS), 1, 0, .5D));
CONFIG_REPAIRABLES_DEFAULTS.add(new SimpleRepairable(WOODEN_HOE, Arrays.asList(PLANKS), 1, 0, .25D));
/*
Repairables:

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@ -203,7 +203,7 @@ public class mcMMO extends JavaPlugin {
//getServer().getPluginManager().disablePlugin(this);
}
if(isIncompatibleVersion(Bukkit.getVersion(), Bukkit.getBukkitVersion()))
/*if(isIncompatibleVersion(Bukkit.getVersion(), Bukkit.getBukkitVersion()))
{
getLogger().severe("mcMMO is not supported for your current server software and or Minecraft version");
@ -220,7 +220,7 @@ public class mcMMO extends JavaPlugin {
getLogger().severe("Compatible Minecraft Versions: "+ COMPATIBLE_MINECRAFT_VERSIONS);
getLogger().info("TIP: Paper and Spigot are extensions of CraftBukkit and are completely safe to upgrade to from CraftBukkit, please consider upgrading.");
}
}
}*/
}
private boolean isIncompatibleVersion(String serverSoftwareString, String serverVersionString)

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@ -10,7 +10,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairable;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -61,9 +61,11 @@ public class RepairManager extends SkillManager {
togglePlacedAnvil();
}
public void handleRepair(ItemStack item) {
Player player = getPlayer();
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
SimpleRepairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
if (item.getItemMeta().isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
@ -91,8 +93,15 @@ public class RepairManager extends SkillManager {
}
PlayerInventory inventory = player.getInventory();
Material repairMaterial = null;
//Find the first compatible repair material
for(Material repairMaterialCandidate : repairable.getRepairMaterials())
{
if(player.getInventory().contains(new ItemStack(repairMaterialCandidate)))
repairMaterial = repairMaterialCandidate;
}
Material repairMaterial = repairable.getRepairMaterial();
//byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
ItemStack toRemove = new ItemStack(repairMaterial);

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@ -1,3 +1,4 @@
/*
package com.gmail.nossr50.skills.repair.repairables;
import com.gmail.nossr50.datatypes.skills.ItemType;
@ -6,70 +7,89 @@ import org.bukkit.Material;
public interface Repairable {
/**
*/
/**
* Gets the type of this repairable item
*
* @return the type of this repairable
*/
*//*
public Material getItemMaterial();
/**
*/
/**
* Gets the id of the material used to repair this item
*
* @return the id of the repair material
*/
public Material getRepairMaterial();
*//*
/**
public Material getRepairMaterials();
*/
/**
* Gets the RepairItemType value for this repairable item
*
* @return the RepairItemType for this repairable
*/
*//*
public ItemType getRepairItemType();
/**
*/
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
*//*
public MaterialType getRepairMaterialType();
/**
*/
/**
* Gets the minimum quantity of repair materials ignoring all other repair bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the minimum number of items
*/
*//*
public int getMinimumQuantity();
/**
*/
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*/
*//*
public short getMaximumDurability();
/**
*/
/**
* Gets the base repair durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base repair durability
*/
*//*
public short getBaseRepairDurability();
/**
*/
/**
* Gets the minimum repair level needed to repair this item
*
* @return the minimum level to repair this item, or 0 for no minimum
*/
*//*
public int getMinimumLevel();
/**
*/
/**
* Gets the xpMultiplier for this repairable
*
* @return the xpMultiplier of this repairable
*/
*//*
public double getXpMultiplier();
}
*/

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@ -6,41 +6,39 @@ import com.gmail.nossr50.util.ItemUtils;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.Arrays;
import java.util.List;
public class SimpleRepairable implements Repairable {
private final Material itemMaterial, repairMaterial;
public class SimpleRepairable {
private final Material itemMaterial;
private final List<Material> repairMaterials;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
/*private String repairMaterialPrettyName;*/
private final ItemType repairItemType;
private final MaterialType repairMaterialType;
private final double xpMultiplier;
/* protected SimpleRepairable(Material type, Material repairMaterial, String repairMaterialPrettyName, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.repairMaterial = repairMaterial;
this.repairMaterialPrettyName = repairMaterialPrettyName;
this.repairItemType = repairItemType;
this.repairMaterialType = repairMaterialType;
this.minimumLevel = minimumLevel;
this.minimumQuantity = minimumQuantity;
this.maximumDurability = maximumDurability;
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.xpMultiplier = xpMultiplier;
}*/
public SimpleRepairable(Material itemMaterial, Material repairMaterial, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this.itemMaterial = itemMaterial;
this.repairMaterial = repairMaterial;
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(Arrays.asList(repairMaterial)), minimumQuantity, minimumLevel, xpMultiplier);
}
public SimpleRepairable(Material itemMaterial, List<Material> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this(itemMaterial.getKey().getKey(), ItemUtils.getRepairItemMaterials(repairMaterials), minimumQuantity, minimumLevel, xpMultiplier);
}
public SimpleRepairable(String itemMaterial, List<String> repairMaterials, int minimumQuantity, int minimumLevel, double xpMultiplier) {
this.itemMaterial = Material.matchMaterial(itemMaterial);
this.repairMaterials = ItemUtils.matchMaterials(repairMaterials);
this.minimumQuantity = minimumQuantity;
this.minimumLevel = minimumLevel;
this.xpMultiplier = xpMultiplier;
this.maximumDurability = itemMaterial.getMaxDurability();
this.maximumDurability = this.itemMaterial.getMaxDurability();
this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
this.repairItemType = determineItemType(itemMaterial);
this.repairMaterialType = determineMaterialType(repairMaterial);
this.repairItemType = determineItemType(this.itemMaterial);
this.repairMaterialType = determineMaterialType(this.repairMaterials.get(0));
}
public MaterialType determineMaterialType(Material material) {
@ -88,47 +86,43 @@ public class SimpleRepairable implements Repairable {
}
}
@Override
public Material getItemMaterial() {
return itemMaterial;
}
@Override
public Material getRepairMaterial() {
return repairMaterial;
public List<Material> getRepairMaterials() {
return repairMaterials;
}
@Override
public List<String> getRepairMaterialsRegistryKeys() {
return ItemUtils.getRepairItemMaterials(repairMaterials);
}
public ItemType getRepairItemType() {
return repairItemType;
}
@Override
public MaterialType getRepairMaterialType() {
return repairMaterialType;
}
@Override
public int getMinimumQuantity() {
return minimumQuantity;
}
@Override
public short getMaximumDurability() {
return maximumDurability;
}
@Override
public short getBaseRepairDurability() {
return baseRepairDurability;
}
@Override
public int getMinimumLevel() {
return minimumLevel;
}
@Override
public double getXpMultiplier() {
return xpMultiplier;
}

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@ -39,7 +39,7 @@ public class SimpleRepairableManager implements Unload {
return isRepairable(itemStack.getType());
}
public Repairable getRepairable(Material type) {
public SimpleRepairable getRepairable(Material type) {
return repairables.get(type);
}
}

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@ -10,9 +10,36 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.Recipe;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.List;
public final class ItemUtils {
private ItemUtils() {}
public static ArrayList<String> getRepairItemMaterials(List<Material> repairItemList)
{
ArrayList<String> repairMaterialList = new ArrayList<>();
for(Material m : repairItemList)
{
repairMaterialList.add(m.getKey().toString());
}
return repairMaterialList;
}
public static ArrayList<Material> matchMaterials(List<String> ItemBlockRegistryKeyList)
{
ArrayList<Material> matchedMaterials = new ArrayList<>();
for(String s : ItemBlockRegistryKeyList)
{
matchedMaterials.add(Material.matchMaterial(s));
}
return matchedMaterials;
}
/**
* Checks if the item is a bow.
*