mcMMO now alerts you when you progress in a skill

This commit is contained in:
nossr50
2019-01-19 18:51:18 -08:00
parent 255ae6c426
commit 96742e6c42
12 changed files with 155 additions and 14 deletions

View File

@ -0,0 +1,41 @@
package com.gmail.nossr50.runnables.skills;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.player.NotificationManager;
import org.bukkit.scheduler.BukkitRunnable;
public class SkillUnlockNotificationTask extends BukkitRunnable {
private McMMOPlayer mcMMOPlayer;
private SubSkillType subSkillType;
private int rank;
/**
* Notify a player about a newly unlocked subskill
* @param mcMMOPlayer target player
* @param subSkillType the subskill that they just unlocked
* @param rank the rank of the subskill
*/
public SkillUnlockNotificationTask(McMMOPlayer mcMMOPlayer, SubSkillType subSkillType, int rank)
{
this.mcMMOPlayer = mcMMOPlayer;
this.subSkillType = subSkillType;
this.rank = rank;
}
/**
* When an object implementing interface <code>Runnable</code> is used
* to create a thread, starting the thread causes the object's
* <code>run</code> method to be called in that separately executing
* thread.
* <p>
* The general contract of the method <code>run</code> is that it may
* take any action whatsoever.
*
* @see Thread#run()
*/
@Override
public void run() {
//mcMMOPlayer.getPlayer().sendTitle(subSkillType.getLocaleName(), "Rank "+rank, 7, 20, 7);
NotificationManager.sendPlayerUnlockNotification(mcMMOPlayer, subSkillType);
}
}