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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 03:04:44 +02:00
Move experience related settings from config.yml to experience.yml
This commit is contained in:
@ -4,7 +4,7 @@
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# For advanced users only! There is no need to change anything here.
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#
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# You can customize almost every aspect of every skill here.
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# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
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# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
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#
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#####
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@ -303,114 +303,6 @@ Double_Drops:
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Spruce: true
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Jungle: true
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#
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# Settings for XP distribution
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###
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Experience:
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Gains:
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# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
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Mobspawners:
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Multiplier: 0
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# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
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Multiplier:
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PVP: 1.0
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Global: 1.0
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PVP:
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Rewards: true
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Fishing:
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Base: 800
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Excavation:
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Clay: 40
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Dirt: 40
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Grass: 40
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Gravel: 40
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Mycel: 40
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Sand: 40
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Snow: 20
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Snow_Block: 40
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Soul_Sand: 40
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Woodcutting:
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Oak: 70
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Spruce: 80
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Birch: 90
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Jungle: 100
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Huge_Mushroom_Red: 70
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Huge_Mushroom_Brown: 70
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Herbalism:
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Brown_Mushroom: 150
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Cactus: 30
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Carrot: 50
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Cocoa: 30
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Crops: 50
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Melon_Block: 20
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Nether_Warts: 50
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Potato: 50
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Pumpkin: 20
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Red_Mushroom: 150
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Red_Rose: 100
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Sugar_Cane_Block: 30
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Vine: 10
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Water_Lily: 100
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Yellow_Flower: 100
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Mining:
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Coal_Ore: 100
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Diamond_Ore: 750
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Emerald_Ore: 1000
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Ender_Stone: 150
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Glowstone: 30
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Gold_Ore: 350
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Iron_Ore: 250
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Lapis_Ore: 400
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Mossy_Cobblestone: 30
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Netherrack: 30
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Obsidian: 150
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Quartz_Ore: 250
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Redstone_Ore: 150
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Sandstone: 30
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Stone: 30
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Repair:
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Base: 1000.0
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Wood: 0.6
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Stone: 1.3
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Iron: 2.5
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Gold: 0.3
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Diamond: 5.0
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Leather: 1.6
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String: 1.8
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Other: 1.5
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Smelting:
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Coal_Ore: 10
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Diamond_Ore: 75
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Emerald_Ore: 100
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Gold_Ore: 35
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Iron_Ore: 25
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Lapis_Ore: 40
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Quartz_Ore: 25
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Redstone_Ore: 15
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Taming:
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Animal_Taming:
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Wolf: 250
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Ocelot: 500
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Combat:
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Multiplier:
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Animals: 1.0
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Creeper: 4.0
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Skeleton: 3.0
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Spider: 2.0
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Giant: 4.0
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Zombie: 2.0
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Slime: 2.0
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Ghast: 3.0
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Pig_Zombie: 3.0
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Enderman: 1.0
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Cave_Spider: 3.0
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Silverfish: 3.0
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Blaze: 3.0
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Magma_Cube: 2.0
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Iron_Golem: 2.0
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Wither_Skeleton: 4.0
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#
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# Settings for commands
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###
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159
src/main/resources/experience.yml
Normal file
159
src/main/resources/experience.yml
Normal file
@ -0,0 +1,159 @@
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#
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# Experience configuration
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#
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# Configure the experience formula and experience settings here.
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#
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#####
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#
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# Settings for XP formula
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###
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Experience_Formula:
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# Valid values are: LINEAR and EXPONENTIAL
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# If an invalid value is entered, this will reset to the default setting, which is LINEAR
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# LINEAR: base + (level * multiplier)
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# EXPONENTIAL: multiplier * level ^ exponent + base
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Curve: LINEAR
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# If invalid values are entered mcMMO will use the default values instead and print an error in the console
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Linear_Values:
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base: 1020
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multiplier: 20
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Exponential_Values:
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multiplier: 0.1
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exponent: 1.80
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base: 2000
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# Cumulative experience curves will use a players power level instead of their skill level,
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# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
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Cumulative_Curve: false
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# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
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Multiplier:
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Global: 1.0
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PVP: 1.0
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# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
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Mobspawners:
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Multiplier: 0
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# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times lower
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Modifier:
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Swords: 1.0
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Taming: 1.0
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Acrobatics: 1.0
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Excavation: 1.0
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Herbalism: 1.0
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Unarmed: 1.0
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Woodcutting: 1.0
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Mining: 1.0
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Archery: 1.0
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Axes: 1.0
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Repair: 1.0
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Fishing: 1.0
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#
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# Settings for XP conversion with '/mcconvert experience'
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###
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Conversion:
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# Old experience will get divided by this modifier
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Exp_Modifier: 1
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#
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# Settings for XP distribution
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###
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Experience:
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PVP:
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Rewards: true
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Fishing:
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Base: 800
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Excavation:
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Clay: 40
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Dirt: 40
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Grass: 40
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Gravel: 40
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Mycel: 40
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Sand: 40
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Snow: 20
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Snow_Block: 40
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Soul_Sand: 40
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Woodcutting:
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Oak: 70
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Spruce: 80
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Birch: 90
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Jungle: 100
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Huge_Mushroom_Red: 70
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Huge_Mushroom_Brown: 70
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Herbalism:
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Brown_Mushroom: 150
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Cactus: 30
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Carrot: 50
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Cocoa: 30
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Crops: 50
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Melon_Block: 20
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Nether_Warts: 50
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Potato: 50
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Pumpkin: 20
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Red_Mushroom: 150
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Red_Rose: 100
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Sugar_Cane_Block: 30
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Vine: 10
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Water_Lily: 100
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Yellow_Flower: 100
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Mining:
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Coal_Ore: 100
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Diamond_Ore: 750
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Emerald_Ore: 1000
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Ender_Stone: 150
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Glowstone: 30
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Gold_Ore: 350
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Iron_Ore: 250
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Lapis_Ore: 400
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Mossy_Cobblestone: 30
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Netherrack: 30
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Obsidian: 150
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Quartz_Ore: 250
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Redstone_Ore: 150
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Sandstone: 30
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Stone: 30
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Repair:
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Base: 1000.0
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Wood: 0.6
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Stone: 1.3
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Iron: 2.5
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Gold: 0.3
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Diamond: 5.0
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Leather: 1.6
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String: 1.8
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Other: 1.5
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Smelting:
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Coal_Ore: 10
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Diamond_Ore: 75
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Emerald_Ore: 100
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Gold_Ore: 35
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Iron_Ore: 25
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Lapis_Ore: 40
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Quartz_Ore: 25
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Redstone_Ore: 15
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Taming:
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Animal_Taming:
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Wolf: 250
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Ocelot: 500
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Combat:
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Multiplier:
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Animals: 1.0
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Creeper: 4.0
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Skeleton: 3.0
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Spider: 2.0
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Giant: 4.0
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Zombie: 2.0
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Slime: 2.0
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Ghast: 3.0
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Pig_Zombie: 3.0
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Enderman: 1.0
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Cave_Spider: 3.0
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Silverfish: 3.0
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Blaze: 3.0
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Magma_Cube: 2.0
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Iron_Golem: 2.0
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Wither_Skeleton: 4.0
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@ -1,38 +0,0 @@
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Experience_Formula:
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# Valid values are: LINEAR and EXPONENTIAL
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# If an invalid value is entered, this will reset to the default setting, which is LINEAR
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# LINEAR: base + (level * multiplier)
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# EXPONENTIAL: multiplier * level ^ exponent + base
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Curve: LINEAR
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# If invalid values are entered mcMMO will use the default values instead and print an error in the console
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Linear_Values:
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base: 1020
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multiplier: 20
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Exponential_Values:
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multiplier: 0.1
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exponent: 1.80
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base: 2000
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# Cumulative experience curves will use a players power level instead of their skill level,
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# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
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Cumulative_Curve: false
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# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times lower
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Modifier:
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Swords: 1.0
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Taming: 1.0
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Acrobatics: 1.0
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Excavation: 1.0
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Herbalism: 1.0
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Unarmed: 1.0
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Woodcutting: 1.0
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Mining: 1.0
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Archery: 1.0
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Axes: 1.0
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Repair: 1.0
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Fishing: 1.0
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Conversion:
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# Old experience will get divided by this modifier
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Exp_Modifier: 1
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