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Fixed a bug where shovels took too many materials to repair
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@ -1,3 +1,6 @@
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Version 2.1.78
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Version 2.1.77
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Added minimum quantity back to Repair config
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.77</version>
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<version>2.1.78-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -68,7 +68,7 @@ public class SimpleRepairable implements Repairable {
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@Override
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public int getMinimumQuantity() {
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if(minQuantity == -1)
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return Math.max(SkillUtils.getRepairAndSalvageQuantities(itemMaterial, repairMaterial), 2);
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return Math.max(SkillUtils.getRepairAndSalvageQuantities(itemMaterial, repairMaterial), 1);
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else
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return minQuantity;
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}
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