New and Improved Scoreboard System

- Scoreboards now AUTO-UPDATE
 - Scoreboards now COME IN COLOR
 - If you want, they can come in EVERY COLOR (Config setting)
 - Scoreboards can be displayed alongside chat output!
 - Prevention of denial of service to SQL via spamming /mctop using a cooldown
 - Added /mccooldown command to show cooldowns for all available skills
This commit is contained in:
riking
2013-09-11 19:42:27 -07:00
parent 89dabaeb43
commit 95f15e68fe
33 changed files with 1539 additions and 590 deletions

View File

@ -7,6 +7,7 @@ import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.database.DatabaseType;
import com.gmail.nossr50.datatypes.database.PlayerStat;
import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.SkillType;
public interface DatabaseManager {
// One month in milliseconds
@ -48,15 +49,18 @@ public interface DatabaseManager {
* @param statsPerPage The number of stats per page
* @return the requested leaderboard information
*/
public List<PlayerStat> readLeaderboard(String skillName, int pageNumber, int statsPerPage);
public List<PlayerStat> readLeaderboard(SkillType skill, int pageNumber, int statsPerPage);
/**
* Retrieve rank info.
* Retrieve rank info into a HashMap from SkillType to the rank.
* <p>
* The special value <code>null</code> is used to represent the Power
* Level rank (the combination of all skill levels).
*
* @param playerName The name of the user to retrieve the rankings for
* @return the requested rank information
*/
public Map<String, Integer> readRank(String playerName);
public Map<SkillType, Integer> readRank(String playerName);
/**
* Add a new user to the database.

View File

@ -285,24 +285,24 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
}
}
public List<PlayerStat> readLeaderboard(String skillName, int pageNumber, int statsPerPage) {
public List<PlayerStat> readLeaderboard(SkillType skill, int pageNumber, int statsPerPage) {
updateLeaderboards();
List<PlayerStat> statsList = skillName.equalsIgnoreCase("all") ? powerLevels : playerStatHash.get(SkillType.getSkill(skillName));
List<PlayerStat> statsList = skill == null ? powerLevels : playerStatHash.get(skill);
int fromIndex = (Math.max(pageNumber, 1) - 1) * statsPerPage;
return statsList.subList(Math.min(fromIndex, statsList.size()), Math.min(fromIndex + statsPerPage, statsList.size()));
}
public Map<String, Integer> readRank(String playerName) {
public Map<SkillType, Integer> readRank(String playerName) {
updateLeaderboards();
Map<String, Integer> skills = new HashMap<String, Integer>();
Map<SkillType, Integer> skills = new HashMap<SkillType, Integer>();
for (SkillType skill : SkillType.NON_CHILD_SKILLS) {
skills.put(skill.name(), getPlayerRank(playerName, playerStatHash.get(skill)));
skills.put(skill, getPlayerRank(playerName, playerStatHash.get(skill)));
}
skills.put("ALL", getPlayerRank(playerName, powerLevels));
skills.put(null, getPlayerRank(playerName, powerLevels));
return skills;
}
@ -400,7 +400,16 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
e.printStackTrace();
}
finally {
tryClose(in);
// I have no idea why it's necessary to inline tryClose() here, but it removes
// a resource leak warning, and I'm trusting the compiler on this one.
if (in != null) {
try {
in.close();
}
catch (IOException e) {
e.printStackTrace();
}
}
}
}

View File

@ -188,11 +188,11 @@ public final class SQLDatabaseManager implements DatabaseManager {
return success;
}
public List<PlayerStat> readLeaderboard(String skillName, int pageNumber, int statsPerPage) {
public List<PlayerStat> readLeaderboard(SkillType skill, int pageNumber, int statsPerPage) {
List<PlayerStat> stats = new ArrayList<PlayerStat>();
if (checkConnected()) {
String query = skillName.equalsIgnoreCase("ALL") ? "taming+mining+woodcutting+repair+unarmed+herbalism+excavation+archery+swords+axes+acrobatics+fishing" : skillName;
String query = skill == null ? "taming+mining+woodcutting+repair+unarmed+herbalism+excavation+archery+swords+axes+acrobatics+fishing" : skill.name().toLowerCase();
ResultSet resultSet = null;
PreparedStatement statement = null;
@ -230,8 +230,8 @@ public final class SQLDatabaseManager implements DatabaseManager {
return stats;
}
public Map<String, Integer> readRank(String playerName) {
Map<String, Integer> skills = new HashMap<String, Integer>();
public Map<SkillType, Integer> readRank(String playerName) {
Map<SkillType, Integer> skills = new HashMap<SkillType, Integer>();
if (checkConnected()) {
ResultSet resultSet;
@ -262,7 +262,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
while (resultSet.next()) {
if (resultSet.getString("user").equalsIgnoreCase(playerName)) {
skills.put(skillType.name(), rank + resultSet.getRow());
skills.put(skillType, rank + resultSet.getRow());
break;
}
}
@ -299,7 +299,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
while (resultSet.next()) {
if (resultSet.getString("user").equalsIgnoreCase(playerName)) {
skills.put("ALL", rank + resultSet.getRow());
skills.put(null, rank + resultSet.getRow());
break;
}
}